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Pull requests: GeneralsOnlineDevelopmentTeam/GameClient
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bugfix(lanlobby): Prevent crash when TheLAN is null in mouse event handler
#442
opened Apr 1, 2026 by
seer-by-sentry
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bugfix(gui): Prevent null pointer dereference when checking child window tooltips
#441
opened Mar 31, 2026 by
seer-by-sentry
bot
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perf(terrain): Optimize terrain texture data access and add null checks
#439
opened Mar 31, 2026 by
seer-by-sentry
bot
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bugfix(compat): Improve WideCharToMultiByte reliability and query mode
#438
opened Mar 30, 2026 by
seer-by-sentry
bot
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bugfix(gameengine): Prevent crash when OCL source object is null or destroyed
#437
opened Mar 30, 2026 by
seer-by-sentry
bot
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bugfix(display): Add null check for raw texture data
#436
opened Mar 30, 2026 by
seer-by-sentry
bot
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bugfix(rts): Prevent null dereference in createActiveTeam
#435
opened Mar 30, 2026 by
seer-by-sentry
bot
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bugfix(object): Prevent null pointer dereference in onCollide after object destruction
#434
opened Mar 30, 2026 by
seer-by-sentry
bot
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bugfix(engine): Prevent silent failure when module data creation fails
#433
opened Mar 30, 2026 by
seer-by-sentry
bot
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bugfix(rendering): Handle null texture surface creation gracefully
#432
opened Mar 30, 2026 by
seer-by-sentry
bot
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bugfix(drawable): Prevent crash when rider tint envelope is null
#431
opened Mar 30, 2026 by
seer-by-sentry
bot
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bugfix(GUI): Prevent division by zero in skill points progress bar
#430
opened Mar 30, 2026 by
seer-by-sentry
bot
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bugfix(crc): Prevent division by zero in CRC interval calculation
#429
opened Mar 30, 2026 by
seer-by-sentry
bot
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bugfix(gameplay): Prevent countermeasures from destroyed units
#425
opened Mar 26, 2026 by
seer-by-sentry
bot
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bugfix(AI): Re-validate target before firing to prevent attacking dead units
#424
opened Mar 26, 2026 by
seer-by-sentry
bot
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Fix potential null dereference in W3DView terrain update
#423
opened Mar 26, 2026 by
seer-by-sentry
bot
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bugfix(collision): Prevent null dereference in PartitionManager
#422
opened Mar 26, 2026 by
seer-by-sentry
bot
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feat(gui): Add Random button to LAN and Online game lobbies
#421
opened Mar 26, 2026 by
bill-rich
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Fix crash when special power template is null
#420
opened Mar 26, 2026 by
seer-by-sentry
bot
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bugfix(core): Improve list safety and cleanup logic
#419
opened Mar 26, 2026 by
seer-by-sentry
bot
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bugfix(W3DModelDraw): Guard setModelState call in replaceIndicatorColor
#413
opened Mar 24, 2026 by
seer-by-sentry
bot
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bugfix: Prevent crash when toppling non-existent shrubbery
#411
opened Mar 24, 2026 by
seer-by-sentry
bot
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fix(AI): Add null checks for training orders and factory lookup
#410
opened Mar 24, 2026 by
seer-by-sentry
bot
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Fix TurretAI crash during state machine destruction
#408
opened Mar 23, 2026 by
seer-by-sentry
bot
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Fix potential crash when calculating parachute attach height for null objects
#403
opened Mar 22, 2026 by
seer-by-sentry
bot
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What’s not been updated in a month: updated:<2026-03-01.