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bugfix(gameplay): Prevent countermeasures from destroyed units#425

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bugfix(gameplay): Prevent countermeasures from destroyed units#425
seer-by-sentry[bot] wants to merge 1 commit intomainfrom
seer/fix/weapon-countermeasures-destroyed

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Fixes CLIENT-45X. The issue was that: Dangling pointer to a destroyed victim object is dereferenced during weapon firing, causing an access violation.

  • Added a check to ensure the victim object is not destroyed before communicating countermeasures.
  • This prevents illogical or erroneous countermeasure communication from already destroyed units.

This fix was generated by Seer in Sentry, triggered automatically. 👁️ Run ID: 12423657

Not quite right? Click here to continue debugging with Seer.

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