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bugfix(gamelod): Restore adaptive FPS effects scaling after merge and disable dynamic light pulses when active#440

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x64-dev merged 1 commit intoGeneralsOnlineDevelopmentTeam:mainfrom
MrS-ibra:bugfix/adaptive-fps
Mar 31, 2026
Merged

bugfix(gamelod): Restore adaptive FPS effects scaling after merge and disable dynamic light pulses when active#440
x64-dev merged 1 commit intoGeneralsOnlineDevelopmentTeam:mainfrom
MrS-ibra:bugfix/adaptive-fps

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Restores the adaptive FPS effects scaling system lost in latest SH merge and adds reduction of light pulses while effects scaling is active. The old priority based particle scaling was also replaced with a smoother particle count based approach

@x64-dev x64-dev merged commit 56afa53 into GeneralsOnlineDevelopmentTeam:main Mar 31, 2026
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