[DemonHunter] Voidfall proc rate is stack-dependent (per-spec)#11154
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taherbert wants to merge 1 commit intosimulationcraft:midnightfrom
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[DemonHunter] Voidfall proc rate is stack-dependent (per-spec)#11154taherbert wants to merge 1 commit intosimulationcraft:midnightfrom
taherbert wants to merge 1 commit intosimulationcraft:midnightfrom
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WCL analysis of ~72k eligible casts shows voidfall building proc chance decreases with current stack count. Data fits rate = base - k*sqrt(stacks) within 0.5pp, but no spell data parameterizes the decay. Per-spec rates from WCL (Devourer procs ~2pp higher than Vengeance at all stack levels): Vengeance (21,942 casts): 38.5% / 32.5% / 30.0% Devourer (50,067 casts): 41.0% / 34.0% / 32.5% Resolved in hero_spec following the wounded_quarry_proc_rate pattern. Defaults exposed as per-spec player options for tuning.
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Summary
effectN(3)= 35%)WCL Data
Vengeance (21,942 eligible Fracture casts, 325 players, S1 live)
Chi-squared: X2=121.6, df=2 (p<0.0001). Defaults: 0.385 / 0.325 / 0.30
Devourer (50,067 eligible Consume/Devour casts, 107 players)
Chi-squared: X2=288.5, df=2 (p<0.0001). Defaults: 0.41 / 0.34 / 0.325
Cross-spec comparison
No clean formula fits the data -- likely hard-coded server values.