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Releases: PhaserArray/TeamJoinerEnhanced

TeamJoinerEnhanced v2.0

09 Feb 00:13
2f04602

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The way the plugin checks for a team's permissions has now changed. There is one permission that is given to new players, but you should also define all of your other permissions under friendly permissions.

That way, if you initially get "teamArank0" and then get "teamArank1", the plugin will know you already have the team's perms and won't give you the first one again. Additionally, if you ever switch to "teamB", it will know to remove your perms before giving you "teamBrank0". Obviously the permission names are arbitrary, there doesn't have to be any kind of naming pattern. Just make sure each team's starting permission is the GivenPermissionGroupId and all other permissions that are exclusive to that team are listed under FriendlyPermissionGroupIds. I also recommend looking at this neat flowchart of how the plugin decides what to do:

Flowchart of how the plugin works.

TeamJoinerEnhanced v1.2

06 Dec 22:30

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Made config more human friendly

TeamJoinerEnhanced v1.1

06 Dec 22:14
dd1ea47

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Fixes some chat issues, fixes it saying it added perms when you already had them, adds warning for when wipe permissions is disabled but team switch was detected.

TeamJoinerEnhanced v1.0

06 Dec 21:35

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add default to ignored