Fix AE2 Things mod ID#813
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zyxkad merged 1 commit intoIntelligenceModding:dev/1.21.1from Mar 27, 2026
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The mod ID of AE2 Things is `ae2things`. Ref: https://github.com/Technici4n/AE2Things-Forge/blob/4f2503cca033526a1299c800878360994d3649f1/src/main/java/io/github/projectet/ae2things/AE2Things.java#L38 Signed-off-by: Dongruixuan Li <dongruixuan@hotmail.com>
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thanks for the fix |
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What kind of change does this PR introduce? (Bug fix, feature, ...)
This PR fixes the mod ID of AE2 Things, it's
ae2thingsnotae2_things. Ref: https://github.com/Technici4n/AE2Things-Forge/blob/4f2503cca033526a1299c800878360994d3649f1/src/main/java/io/github/projectet/ae2things/AE2Things.java#L38.What is the current behavior? (You can also link to an open issue here)
Currently if we have a 256k item cell from AE2 Things, it won't be shown in
getCellscall, due to theAPAddon.AE2_THINGS.isLoaded()returns false even though it's loaded (ref).What is the new behavior (if this is a feature change)?
It will be correctly shown.
Does this PR introduce a breaking change? (What changes might users need to make in their scripts due to this PR?)
No.