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- Add ShowGamepadTextInput action with input mode, line mode, description, max characters, and existing text parameters - Add ShowFloatingGamepadTextInput action with keyboard mode, x, y, width, and height parameters - Implement both actions with proper error handling and triggers - Add conditions and expressions for both actions
- Added ShowGamepadTextInput and ShowFloatingGamepadTextInput actions - Resolved conflicts with upstream Friends API additions - Both Friends and Gamepad features now coexist
Armaldio
reviewed
Mar 25, 2026
| }, this.unsupportedEngine) | ||
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| // Steam Gamepad Text Input | ||
| _ShowGamepadTextInputBase = this.wrap(super._ShowGamepadTextInput, async ( |
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Suggested change
| _ShowGamepadTextInputBase = this.wrap(super._ShowGamepadTextInput, async ( | |
| _ShowGamepadTextInput = this.wrap(super._ShowGamepadTextInput, async ( |
| _ShowGamepadTextInput = this._ShowGamepadTextInputBase | ||
| _ShowGamepadTextInputSync = this._ShowGamepadTextInputBase | ||
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| _ShowFloatingGamepadTextInputBase = this.wrap(super._ShowFloatingGamepadTextInput, async ( |
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Suggested change
| _ShowFloatingGamepadTextInputBase = this.wrap(super._ShowFloatingGamepadTextInput, async ( | |
| _ShowFloatingGamepadTextInput = this.wrap(super._ShowFloatingGamepadTextInput, async ( |
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| _ShowFloatingGamepadTextInput = this._ShowFloatingGamepadTextInputBase | ||
| _ShowFloatingGamepadTextInputSync = this._ShowFloatingGamepadTextInputBase |
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Suggested change
| _ShowFloatingGamepadTextInput = this._ShowFloatingGamepadTextInputBase | |
| _ShowFloatingGamepadTextInputSync = this._ShowFloatingGamepadTextInputBase |
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| _ShowGamepadTextInput = this._ShowGamepadTextInputBase | ||
| _ShowGamepadTextInputSync = this._ShowGamepadTextInputBase |
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Suggested change
| _ShowGamepadTextInput = this._ShowGamepadTextInputBase | |
| _ShowGamepadTextInputSync = this._ShowGamepadTextInputBase |
| { | ||
| id: 'existingText', | ||
| desc: "Optional existing text to pre-fill in the input (leave empty for none)", | ||
| name: "Existing Text", |
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Isn't "Default value" a more standard label ?
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This is still being tested. Will confirm when this is working as expected