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Pull requests: AsyncTI4/TI4_map_generator_bot
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Migrate
run_against_all_games to purge removed action-card IDs from persisted game state
#5129
opened May 23, 2026 by
Copilot
AI
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Persist SQL game/user state on all GameManager mutation paths
#5084
opened May 17, 2026 by
Copilot
AI
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Migrate game creation metadata from legacy string dates to
creationDateTime
#5072
opened May 14, 2026 by
Copilot
AI
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6 tasks done
Fix mercenaries missing commander handling
#5048
opened May 11, 2026 by
heisenbugged
Collaborator
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Use JDA's LRU MemberCachePolicy instead of caching everything at startup
#5006
opened May 8, 2026 by
Copilot
AI
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Migrate JPA persistence to PostgreSQL
#5000
opened May 7, 2026 by
heisenbugged
Collaborator
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Implementing tracking for seen action cards by Yssaril
#4763
opened Apr 21, 2026 by
Copilot
AI
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Fix FoW hidden combat and trade notification routing
#4720
opened Apr 17, 2026 by
heisenbugged
Collaborator
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Add jump link when logs originate from game channels
codex
#4606
opened Mar 29, 2026 by
wholton
Collaborator
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Add "Agent Of Chaos" to end-game player titles
codex
#4552
opened Mar 8, 2026 by
wholton
Collaborator
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Retain galvanize when using Argent Hero
#4549
opened Mar 8, 2026 by
Jazzxhands
Collaborator
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Update web model to include multiple breakthroughs
#4435
opened Feb 20, 2026 by
Jazzxhands
Collaborator
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Split Blue Reverie from Discordant Stars
#3873
opened Oct 31, 2025 by
jamesrudolph
Contributor
•
Draft
Refactor WinningPath persistence to use Spring JPA
#3689
opened Sep 13, 2025 by
wholton
Collaborator
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When the bot automatically marks you as not following, it also adds a message to the thread, in addition to emoji react
#3117
opened May 18, 2025 by
derektumolo
Contributor
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Updated in the last three days: updated:>2026-05-19.