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HackHub Scripting Series - Episode 1

HackHub is not just asking us to use its tools anymore. It is starting to let us build our own.

This repository contains the scripts created for my first HackHub scripting video on the Archeagus channel.

In this episode, I started a fresh playthrough and began exploring just how much of HackHub can be touched with code from the very beginning. After reviewing the in-game scripting documentation, I built two working TypeScript tools inside the game’s JavaScript / TypeScript + Node.js environment.

Included Scripts

wifi-crack.ts

A workflow-oriented script that:

  • identifies available WiFi adapters
  • scans for nearby networks
  • evaluates signal strength
  • targets the first qualified unused network
  • attempts to crack that network’s password
  • saves the selected network to a file so future runs can make a more informed choice

NS-PING.ts

A custom function that combines NSLOOKUP and Ping behavior to satisfy the requirements of HackHub’s first mission.

This script helped confirm something important about the game:

HackHub accepts coded solutions to fulfill mission requirements.

Purpose

The goal of this repository is to document and share the scripting work developed during this video series as I explore HackHub’s automation potential.

This is not just a collection of one-off files. It is the beginning of a broader experiment:

How far can HackHub be pushed with custom scripting?

Video Context

These scripts were built as part of Episode 1 of the HackHub scripting series on the Archeagus channel.

The episode covers:

  • reviewing the in-game scripting handbook
  • identifying the game’s JavaScript / TypeScript + Node.js foundation
  • learning what built-in libraries and functions are supported
  • building practical scripts that interact with the game’s systems
  • confirming that custom code can complete missions

Notes

These scripts are written specifically for HackHub and its in-game environment.

They are intended for:

  • education
  • experimentation
  • gameplay automation research inside the game

They are not intended as real-world tools.

Future Plans

If the series continues, this repository may expand with:

  • improved versions of these scripts
  • additional mission-related tools
  • more advanced automation workflows
  • documentation on supported functions and behaviors inside HackHub

Channel

Created by Archeagus
Gaming Technology Workshop

About

Starting series of scripts and code snippets for HackHub's missions and gameplay.

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