feat: implement red cross remo video cli architecture#1
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📝 WalkthroughWalkthroughThis PR introduces Red Cross Remo, a Remotion-first multi-agent scaffold for video generation. The change adds a complete orchestration layer with coordinator agents (storyboard, asset, composition, review, render), plugin and skill registries, Remotion-based tools, MCP server endpoints, CLI commands, and prompt templates to drive multi-agent workflows. ChangesRed Cross Remo Multi-Agent Video Generation System
Estimated code review effort🎯 4 (Complex) | ⏱️ ~75 minutes Poem
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing Touches🧪 Generate unit tests (beta)
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| export * from './tools/list-compositions.js' | ||
| export * from './tools/read-composition.js' | ||
| export * from './tools/write-composition.js' | ||
| export * from './tools/list-assets.js' | ||
| export * from './tools/get-render-status.js' | ||
| export * from './tools/search-pexels.js' | ||
| export * from './tools/run-render.js' | ||
| export * from './tools/get-project-config.js' |
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Restore MCP stdio startup entrypoint
This file no longer starts the MCP server; it only re-exports tool modules, so invoking the mcp-server entrypoint now exits immediately instead of connecting a StdioServerTransport. In environments that launch src/index.ts/dist/index.js as the server process, clients will fail to establish an MCP session because no server is started.
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| import statusline from './commands/statusline.js' | ||
| import effort from './commands/effort/index.js' | ||
| import stats from './commands/stats/index.js' | ||
| import remotionCommands from './commands/remotion/index.js' |
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Register remotion commands in the command registry
remotionCommands is imported but never added to the COMMANDS() array, so none of the new Remotion slash commands become discoverable or executable. As shipped, users cannot invoke /render, /preview, /composition, /storyboard, or /export through the command system.
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| import { join } from 'path' | ||
| import { z } from 'zod/v4' | ||
| export const RemotionCompositionInput = z.object({ name:z.string(), prompt:z.string(), durationInSeconds:z.number().default(10), fps:z.number().default(30), width:z.number().default(1920), height:z.number().default(1080), outputDir:z.string().default('./src/compositions') }) | ||
| export class RemotionCompositionTool { description='Generate Remotion composition TSX files'; /** Execute composition generation using prompt template and persist TSX output. */ async execute(input: unknown){ const p=RemotionCompositionInput.parse(input); const tpl=readFileSync(join(process.cwd(),'prompts/composition-generator.md'),'utf8'); const content=`/* generated */\n// ${p.name}\n// prompt: ${p.prompt}\n`; const file=join(p.outputDir,`${p.name}.tsx`); writeFileSync(file, content); return { file, promptTemplate: tpl.slice(0,120) } } } |
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Create output directory before writing composition file
When outputDir is omitted, this tool defaults to ./src/compositions and immediately calls writeFileSync without ensuring the directory exists. In this repository that directory is absent, so default execution throws ENOENT and composition generation fails unless every caller overrides outputDir to an existing path.
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Actionable comments posted: 11
Note
Due to the large number of review comments, Critical severity comments were prioritized as inline comments.
♻️ Duplicate comments (1)
src/skills/built-in/social-caption.skill.ts (1)
1-1:⚠️ Potential issue | 🔴 Critical | ⚡ Quick winSame
zod/v4subpath crash astext-animator.skill.ts.Identical root cause —
zod@3.24.0does not export the/v4subpath. The fix is the same: bump to^3.25.0.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/skills/built-in/social-caption.skill.ts` at line 1, The import "import { z } from 'zod/v4'" in src/skills/built-in/social-caption.skill.ts is failing because the project uses zod@3.24.0 which doesn't export the /v4 subpath; update the zod dependency in package.json to "^3.25.0" (or later patch that adds the /v4 export), run your package manager install to update node_modules, and keep the existing import in social-caption.skill.ts (and any other files like text-animator.skill.ts) so the /v4 subpath resolves correctly.
🟠 Major comments (31)
mcp-server/src/tools/list-compositions.ts-1-1 (1)
1-1:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftStub-only — missing
inputSchemaand handlerSame pattern as the other tool stubs in this PR.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@mcp-server/src/tools/list-compositions.ts` at line 1, The exported tool stub list_compositions currently only has name/description; add an inputSchema (matching other tools' patterns) and implement a handler function exported on the same object that validates input against the schema and performs the composition listing logic (or delegates to the existing composition service). Specifically, update the list_compositions object to include an inputSchema (e.g., expected filters/pagination fields) and a handler method (e.g., async handler({ input, services, logger })) that validates input, calls the appropriate composition listing function, handles errors, and returns the result in the tool's expected response shape; use the same naming and validation patterns as the other tool stubs to keep consistency.mcp-server/src/tools/get-render-status.ts-1-1 (1)
1-1:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftStub-only — missing
inputSchemaand handler
get-render-statuswould typically require at least arenderIdparameter in itsinputSchema. Same pattern as the other tool stubs.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@mcp-server/src/tools/get-render-status.ts` at line 1, The get_render_status tool stub (export const get_render_status) is missing an inputSchema and a handler; add an inputSchema that requires a renderId (e.g., { type: 'object', properties: { renderId: { type: 'string' } }, required: ['renderId'] }) and implement a handler function named get_render_status.handler (or attach a handler property) that validates input against inputSchema, looks up the render status (using existing render lookup utilities or services in the codebase), and returns a consistent result shape like { status, renderId, details } or throws a descriptive error on failure; ensure the exported get_render_status object includes both inputSchema and handler properties to match the other tool stubs.mcp-server/src/tools/write-composition.ts-1-1 (1)
1-1:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftStub-only — missing
inputSchemaand handler
write-compositionis a mutating tool and particularly sensitive: without schema validation on its inputs it could overwrite compositions with invalid data. Ensure theinputSchemaenforces required fields (compositionId, content type/format) when implemented.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@mcp-server/src/tools/write-composition.ts` at line 1, The current write_composition export is a stub and lacks an inputSchema and handler; add a proper inputSchema (e.g., JSON Schema or zod) on the write_composition object that requires compositionId and a content descriptor (contentType/contentFormat and the content payload) and enforces types/required fields, then implement the handler function referenced by write_composition to validate incoming input against that schema before performing any mutation (use existing validation utilities if available), and ensure the handler returns informative errors on validation failure and performs the safe write operation when validation passes.mcp-server/src/tools/read-composition.ts-1-1 (1)
1-1:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftStub-only — missing
inputSchemaand handlerSame pattern as the other tool stubs.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@mcp-server/src/tools/read-composition.ts` at line 1, The exported read_composition tool is currently a stub lacking an inputSchema and a handler; add an inputSchema that mirrors the shape expected by other tools (e.g., required fields for composition id or path) and implement a handler named handler (or similar to other tools' handler signatures) that validates input against inputSchema, performs the actual composition read logic (or delegates to the existing composition-reading utility), and returns the standardized result/ error shape used by other tools; update the exported object read_composition to include these inputSchema and handler properties so it matches the pattern of the other tool stubs.mcp-server/src/tools/get-project-config.ts-1-1 (1)
1-1:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftStub-only — missing
inputSchemaand handler (same pattern as other tool files)See the same issue flagged on
list-assets.tsandrun-render.ts. All seven tool modules in this PR follow the identical stub pattern and needinputSchema+ handler implementations before they satisfy the MCP tool contract.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@mcp-server/src/tools/get-project-config.ts` at line 1, The exported get_project_config tool is a stub missing the required inputSchema and handler to satisfy the MCP tool contract; add an inputSchema (matching the shape used by other tools like list-assets.ts) and implement an async handler named (or exported as) get_project_config.handler that validates the input against inputSchema, accepts the usual context/clients, and returns the expected result shape (or delegates to the project/config service used by list-assets.ts and run-render.ts); follow the same parameter names, error handling and return conventions as the other tool modules so the module exports include both inputSchema and handler implementations for get_project_config.mcp-server/src/tools/run-render.ts-1-1 (1)
1-1:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftSame stub-only pattern — missing
inputSchemaand handler
run-renderis likely the most critical tool in this pipeline (it triggers actual Remotion rendering). The stub provides no schema for required render parameters (compositionId, output path, codec, etc.) and no handler. This is identical in structure to the other tool stubs in this PR; all need to be completed before the MCP server is functional.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@mcp-server/src/tools/run-render.ts` at line 1, The run_render export is a stub and must define an inputSchema and a handler to perform Remotion rendering: add an inputSchema on run_render that validates required fields (e.g., compositionId, outputPath, codec, fps, width, height, startFrame, endFrame, optional props and concurrency/overwrite flags) and types, then implement a handler (e.g., handleRunRender or a handler property on run_render) that parses the validated input, invokes the Remotion rendering workflow (or your existing render utility) with those parameters, streams/returns progress and final status, and surfaces errors; ensure the handler returns consistent success/error responses and properly validates/normalizes fields before calling the rendering logic.mcp-server/src/tools/list-assets.ts-1-1 (1)
1-1:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftIncomplete MCP tool definition — missing
inputSchemaand execution handlerThis exports only
name+description. Per the MCP specification, a conformant tool definition requires aninputSchema(JSON Schema describing accepted inputs) and an execution handler. Without these, the tool cannot be invoked by any MCP client.🔧 Minimal shape to target
-export const list_assets = { name: 'list-assets', description: 'list-assets MCP tool' } +import type { Tool } from '@modelcontextprotocol/sdk/types.js' + +export const list_assets: Tool = { + name: 'list-assets', + description: 'List all available media assets in the current project.', + inputSchema: { + type: 'object', + properties: { + projectId: { type: 'string', description: 'The project to list assets for' }, + }, + required: ['projectId'], + }, +} + +export async function handleListAssets(args: { projectId: string }) { + // TODO: implement asset listing logic + throw new Error('Not implemented') +}🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@mcp-server/src/tools/list-assets.ts` at line 1, The exported list_assets object currently only includes name and description and lacks the required MCP fields; add a proper inputSchema (a JSON Schema describing expected inputs, e.g., properties for filter/path/pagination) and an execution handler function (e.g., list_assets.execute or list_assets.run) that accepts the validated input and returns the expected result shape; update the exported symbol list_assets to include inputSchema and the handler (and any async signature) so the MCP runtime can validate inputs and invoke the tool.src/coordinator/agents/ReviewAgent.ts-1-1 (1)
1-1:⚠️ Potential issue | 🟠 Major | ⚡ Quick win
CoordinatorAgentdiscards theReviewAgentresult — render always proceedsFrom the coordinator (context snippet at
src/coordinator/agents/CoordinatorAgent.ts:13):await new ReviewAgent().run(pairs) // result thrown away return new RenderAgent().run(pairs) // always executesThe
okflag is never checked, so onceReviewAgenthas real validation logic, failed reviews will silently allow renders to proceed. Fix the coordinator to gate the render on the review result:🐛 Proposed fix in CoordinatorAgent.ts
- await new ReviewAgent().run(pairs) - return new RenderAgent().run(pairs) + const review = await new ReviewAgent().run(pairs) + if (!review.ok) throw new Error('Review failed: compositions did not pass validation.') + return new RenderAgent().run(pairs)🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/coordinator/agents/ReviewAgent.ts` at line 1, CoordinatorAgent currently ignores the result of ReviewAgent.run so RenderAgent.run always executes; change CoordinatorAgent to capture the result of new ReviewAgent().run(pairs) (e.g., const reviewResult = await new ReviewAgent().run(pairs)), check the reviewResult.ok flag (or other error fields returned by ReviewAgent.run), and only call and return new RenderAgent().run(pairs) when reviewResult.ok is true; if ok is false, return or throw an appropriate error/result instead of proceeding to RenderAgent.run to prevent rendering on failed validation.src/skills/built-in/storyboard.skill.ts-7-9 (1)
7-9:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy lift
execute()always returns an emptyscenesarray — the promised conversion never happens.The skill description says it "Converts plain-English concepts into scene JSON", but the implementation simply wraps
context.inputwith a hard-codedscenes: []. Any downstream consumer expecting populated scenes will silently receive an empty list.Would you like me to draft an implementation that calls the LLM with
prompts/storyboard.md(the matching prompt template) to populatescenesfrom the input?🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/skills/built-in/storyboard.skill.ts` around lines 7 - 9, The execute() implementation in storyboard.skill.ts currently returns a hard-coded empty scenes array; replace this with logic that calls the LLM using the storyboard prompt template (prompts/storyboard.md), passing context.input (SkillContext.input) as the prompt variable, parse the LLM response into a JSON object with prompt and populated scenes, and return JSON.stringify(...) of that object; ensure errors from the LLM are handled and result in a clear failure path rather than silently returning scenes: [].src/coordinator/agents/StoryboardAgent.ts-2-2 (1)
2-2:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftHardcoded stub — hardcoded
id: 'scene-1'and single scene will not survive real multi-scene use.The
run()always returns exactly one scene with a fixedid. When this is wired into the real pipeline, duplicate IDs across invocations could corrupt the composition map insideCoordinatorAgent. The actual storyboard-planning logic (splittingrequestinto N scenes using theprompts/storyboard.mdtemplate and an LLM call) still needs to be implemented.Would you like me to open a tracking issue or draft a real implementation that calls the LLM with the storyboard prompt template?
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/coordinator/agents/StoryboardAgent.ts` at line 2, The run() method in StoryboardAgent currently returns a hardcoded single Scene with id 'scene-1'; replace this stub with real storyboard planning: load the prompts/storyboard.md template, call the LLM to split the incoming request into multiple scenes, parse the LLM response into an array of Scene objects, and ensure each Scene has a unique id (e.g., UUIDs or deterministic ids like `${requestHash}-scene-${index}`) and populated prompt and durationSeconds fields; update StoryboardAgent.run to return that Scene[] and handle/propagate LLM errors and parsing failures.src/commands/remotion/storyboard.ts-2-2 (1)
2-2:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftSame
load()/call()contract mismatch asexport.tsandrender.ts.
/storyboardusesasync call(){ return null }directly on the command object. The framework callscommand.load(), so this will throw at runtime. See the comment onexport.tsfor the complete analysis and the expectedload()→LocalJSXCommandModulepattern.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/commands/remotion/storyboard.ts` at line 2, The exported command object currently defines async call() directly which mismatches the framework expecting command.load(); update the default export to implement a load() that returns a LocalJSXCommandModule (an object with the async call() handler) instead of placing call() on the top-level export: replace the top-level async call with a load: async () => ({ default: { type:'local-jsx', name:'storyboard', description:'Run storyboard coordinator workflow', userFacingName:()=>'/storyboard', isEnabled:()=>true, async call(){ return null } } } ) or otherwise ensure load() returns the module shape expected by LocalJSXCommandModule so the framework's command.load() invocation succeeds; keep identifiers storyboard, type:'local-jsx', and LocalJSXCommandModule in mind to locate the code to change.src/coordinator/agents/AssetAgent.ts-2-2 (1)
2-2:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftStub always returns
assets: []— the Pexels search/download is unimplemented.The
run()is type-correct but completely passive.CompositionAgentandRenderAgentdownstream will silently receive no assets for every scene until this is filled in.Would you like me to draft a Pexels API integration stub that at minimum resolves a search query from
scene.prompt?🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/coordinator/agents/AssetAgent.ts` at line 2, AssetAgent.run currently returns an empty assets array; implement a Pexels integration in the AssetAgent class by using scene.prompt to build a search query, calling the Pexels Search API with an API key from configuration/environment, parsing the response to collect top N asset URLs or local download paths, and returning { sceneId: scene.id, assets: string[] } populated with those asset identifiers; ensure you handle HTTP errors and rate limits (log via existing logger), add a small helper method (e.g., fetchPexelsAssets or downloadPexelsAsset) inside AssetAgent for clarity, and keep the method signature of run(scene: Scene) unchanged.src/commands/remotion/render.ts-2-2 (1)
2-2:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftSame
load()/call()contract mismatch asexport.ts.This command also uses
async call(){ return null }instead of the requiredload(): Promise<LocalJSXCommandModule>pattern. The/rendercommand will throw at runtime when the framework attemptscommand.load(). See the comment onexport.tsfor the full analysis and fix pattern.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/commands/remotion/render.ts` at line 2, The exported command currently implements async call() returning null but must implement load(): Promise<LocalJSXCommandModule>; replace the async call() method on the default export (type:'local-jsx', name:'render') with an async load() that returns a LocalJSXCommandModule object (matching the contract used by the framework), ensure the returned module includes the expected properties/handlers for the render command and keep the export satisfying Command.src/commands/remotion/composition.ts-2-2 (1)
2-2:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftSame
load()/call()contract mismatch as the other Remotion command stubs.
/compositionhasasync call(){ return null }directly on the command object rather than the requiredload(): Promise<LocalJSXCommandModule>. The framework callscommand.load()before invoking any command; this will throw at runtime. See the comment onexport.tsfor the complete analysis.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/commands/remotion/composition.ts` at line 2, The exported command object currently places an async call() directly on the default export (export default { ... call(){...} }) which violates the framework contract that commands must expose load(): Promise<LocalJSXCommandModule>; implement a load() method instead that returns a LocalJSXCommandModule containing the existing command implementation (move the existing properties/call into the module returned by load), and remove the top-level call from the default export so the framework can call command.load() successfully; reference the default export, its call property, and the required load() method when making the change.src/commands/remotion/export.ts-2-2 (1)
2-2:⚠️ Potential issue | 🟠 Major
local-jsxcommands requireload(), not a directcall()— and thecall()signature is missing all required parameters.Per
src/types/command.ts(lines 144–152),LocalJSXCommandmust expose:load: () => Promise<LocalJSXCommandModule>where
LocalJSXCommandModule.callhas the signature:(onDone: LocalJSXCommandOnDone, context: ToolUseContext & LocalJSXCommandContext, args: string) => Promise<React.ReactNode>The stub has
async call(){ return null }with no parameters, which does not match this requirement. TypeScript'ssatisfies Commandcheck will reject this: thetype: 'local-jsx'matches theLocalJSXCommandvariant in the union, but the missingload()property violates the structural requirement. Seesrc/commands/export/index.tsfor the correct pattern usingload: () => import('./export.js').🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/commands/remotion/export.ts` at line 2, The exported command currently declares type:'local-jsx' but provides an async call() with no parameters instead of the required load() loader; replace the call property with load: () => Promise<LocalJSXCommandModule> that imports the actual module (see pattern in src/commands/export/index.ts) and ensure the imported module exports a call(onDone: LocalJSXCommandOnDone, context: ToolUseContext & LocalJSXCommandContext, args: string) => Promise<React.ReactNode>; keep other properties (type, name, description, userFacingName, isEnabled) intact and satisfy Command.src/tools/RemotionPexelsTool.ts-2-3 (1)
2-3: 🛠️ Refactor suggestion | 🟠 Major | ⚡ Quick win
RemotionPexelsInputduplicates the existingpexelsInputschema fromsrc/tools/remotion/types.tswith a different shape.The two schemas diverge:
types.tsusesz.string().optional()fororientationandquality, while this file uses stricter enums. Two schemas for the same concept with different validation rules will silently accept/reject different inputs depending on which path is exercised.Consolidate into the shared
types.tsschema (updating to enum constraints there if desired), and import from that single source of truth.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/tools/RemotionPexelsTool.ts` around lines 2 - 3, RemotionPexelsInput duplicates the existing pexelsInput schema and causes inconsistent validation; remove the local RemotionPexelsInput schema and import the shared pexelsInput from the central types module, update RemotionPexelsTool.execute to use pexelsInput.parse(...) instead of RemotionPexelsInput.parse(...), and if you need enum constraints for orientation/quality, update the single pexelsInput definition (not this file) so all consumers share the same rules.src/coordinator/agents/CoordinatorAgent.ts-12-12 (1)
12-12:⚠️ Potential issue | 🟠 Major | ⚡ Quick win
AssetAgentandCompositionAgentrun sequentially per scene, not concurrently.The two
awaitcalls inside the sameasyncarrow function execute back-to-back. The overallPromise.allonly parallelises across scenes, not across the two agents within each scene. Wrap the per-scene pair in its ownPromise.allto match the intended design:⚡ Proposed fix
- const pairs = await Promise.all(storyboard.map(async scene => ({ assets: await new AssetAgent().run(scene), composition: await new CompositionAgent().run(scene) }))) + const pairs = await Promise.all( + storyboard.map(async scene => { + const [assets, composition] = await Promise.all([ + new AssetAgent().run(scene), + new CompositionAgent().run(scene), + ]) + return { assets, composition } + }) + )🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/coordinator/agents/CoordinatorAgent.ts` at line 12, The current mapping in CoordinatorAgent uses await twice inside the same async arrow so AssetAgent.run and CompositionAgent.run execute sequentially per scene; change the per-scene work to run both agents in parallel by using Promise.all for the two calls for each scene (e.g., call Promise.all([new AssetAgent().run(scene), new CompositionAgent().run(scene)]) and then assign the results to assets and composition), keeping the outer Promise.all over storyboard to parallelize across scenes.src/tools/remotion/types.ts-3-3 (1)
3-3:⚠️ Potential issue | 🟠 Major | ⚡ Quick win
renderInput.codechas no enum constraint —RemotionRenderTool.tsdefines one; the two schemas diverge.
renderInputhere declarescodec: z.string().optional()(unconstrained), whileRemotionRenderTool.tsusesz.enum(['h264','h265','vp8','vp9','gif']).default('h264'). Whichever schema is used at the call site, the other silently accepts invalid values. Reconcile the schemas in one place so callers get consistent validation.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/tools/remotion/types.ts` at line 3, The renderInput schema currently allows any string for codec (renderInput in src/tools/remotion/types.ts) but RemotionRenderTool.ts uses a constrained enum z.enum(['h264','h265','vp8','vp9','gif']).default('h264'); update renderInput.codec to use the same z.enum([...]).default('h264') (or better, extract a shared constant/enum symbol and reference it from both places) so both schemas validate the same set of codec values ('h264','h265','vp8','vp9','gif') and share the same default.src/tools/RemotionPreviewTool.ts-3-4 (1)
3-4:⚠️ Potential issue | 🟠 Major | ⚡ Quick win
compositionIdis parsed but silently dropped from the CLI command; duplicate class with divergent schema.Two separate issues:
Unused parameter:
compositionIdis declared inRemotionPreviewInputand parsed, but theexecacall on Line 4 never passes it to the Remotion CLI. If callers supply acompositionId, it is silently ignored.Duplicate class / schema conflict:
RemotionPreviewToolis also exported fromsrc/tools/remotion/index.ts(usingpreviewInputfromsrc/tools/remotion/types.ts). That schema makescompositionIdrequired andprojectRootrequired with no default, while this standalone file makescompositionIdoptional and givesprojectRoota default. Consumers that import from either path will get a different validation contract.🔧 Suggested fix
Remove this standalone file entirely and consolidate around
src/tools/remotion/index.ts. If the preview command should support an optionalcompositionId, update the sharedpreviewInputintypes.tsand thread it through to the CLI args:-export class RemotionPreviewTool { - description='Launch Remotion Studio preview'; - async execute(input: unknown){ - const p=RemotionPreviewInput.parse(input); - return execa('npx',['remotion','preview',p.projectRoot,'--port',String(p.port)]) - } -}In
src/tools/remotion/index.ts, forwardcompositionIdif provided:async execute(input: unknown) { const p = previewInput.parse(input); - return execa('npx',['remotion','preview',p.projectRoot,'--port',String(p.port ?? 3000)]) + const args = ['remotion','preview',p.projectRoot,'--port',String(p.port ?? 3000)] + if (p.compositionId) args.push(p.compositionId) + return execa('npx', args) }🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/tools/RemotionPreviewTool.ts` around lines 3 - 4, This file defines RemotionPreviewInput and RemotionPreviewTool but drops compositionId and conflicts with the existing previewInput/RemotionPreviewTool elsewhere; delete this standalone RemotionPreviewTool file, consolidate on the shared previewInput schema (update that schema to make compositionId optional or required per desired contract), and update the shared RemotionPreviewTool.execute implementation to parse the unified previewInput and, when p.compositionId is present, include it in the execa args (e.g., append ['--composition', p.compositionId] or the correct CLI flag) so compositionId is not silently ignored.src/plugins/registry.ts-3-9 (1)
3-9:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftDuplicate
PluginRegistry—src/plugins/index.tsalready exports its own registry with a differentPlugintype.Per the AI summary,
src/plugins/index.tsexports aPluginRegistrybacked byVideoPlugin(fromindex.ts), while this file exports a secondPluginRegistrybacked byPlugin(fromtypes.ts). These two types are structurally incompatible (nestedhooksvs. direct methods;Errorvs.PluginHooksContextinonError). Any code that imports from the wrong registry will silently register plugins whose lifecycle hooks will never fire.Consolidate into a single registry. Choose one
Plugininterface as the canonical shape, remove the other, and update all built-in plugins to use it.#!/bin/bash # Confirm both PluginRegistry exports and which Plugin types they reference rg -n "PluginRegistry" --type ts -A 3 rg -n "class PluginRegistry" --type ts🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/plugins/registry.ts` around lines 3 - 9, There are two incompatible PluginRegistry exports — the class PluginRegistry in this file uses the Plugin type from types.ts while src/plugins/index.ts exposes a different registry based on VideoPlugin (with different hooks shape and onError signature). Consolidate to a single canonical registry: choose one Plugin interface (e.g., VideoPlugin or Plugin), delete the other duplicate type and the extra PluginRegistry class, update all imports and usages to reference the chosen interface and the single PluginRegistry export, and modify all built-in plugins to implement the canonical interface (adjust hooks shape and onError signature to match PluginHooksContext or Error as chosen). Ensure unique symbols to change include PluginRegistry, Plugin (from types.ts), VideoPlugin (from index.ts), PluginHooksContext, and onError so all registrations use the same registry and hook signatures.src/plugins/built-in/credits.plugin.ts-1-12 (1)
1-12:⚠️ Potential issue | 🟠 Major | ⚡ Quick winWrong plugin interface —
PluginvsVideoPluginshape mismatch breaks hook dispatch.This file imports
Pluginfrom../types.js, while every other built-in (auto-captions,ffmpeg-check,aspect-ratio,render-queue, etc.) importsVideoPluginfrom../index.js. These are incompatible shapes:
Aspect Plugin(types.ts)VideoPlugin(index.ts)Hook location Direct methods on object Nested under hooks: {}onErrorparamctx: PluginHooksContext_error: ErrorThe
autoLoadscanner insrc/plugins/index.tsexpectsVideoPlugininstances and will attempt to invokeplugin.hooks.beforeRender(...)— which will beundefinedon aPlugin-shaped object, silently skipping all hooks at runtime.Additionally,
export default creditsPluginis inconsistent with the named-export convention of all other built-ins.🔧 Proposed fix — migrate to `VideoPlugin`
-import type { Plugin } from '../types.js' +import type { VideoPlugin } from '../index.js' -const creditsPlugin: Plugin = { - name: 'credits-tracker', - enabled: true, - async onStartup() {}, - async beforeRender() {}, - async afterRender() {}, - async onError() {}, -} - -export default creditsPlugin +export const CreditsPlugin: VideoPlugin = { + name: 'credits-tracker', + description: 'credits-tracker plugin for Red Cross Remo CLI', + version: '1.0.0', + enabled: true, + hooks: { + onStartup: async () => {}, + beforeRender: async () => {}, + afterRender: async () => {}, + onError: async (_error: Error) => {}, + }, +}🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/plugins/built-in/credits.plugin.ts` around lines 1 - 12, The creditsPlugin currently uses the wrong shape (importing Plugin) and default export; change the import to VideoPlugin (the same type other built-ins use), convert the object to the VideoPlugin shape by moving lifecycle functions under a hooks: { onStartup, beforeRender, afterRender, onError } object and adjust onError signature to accept an Error (or matching VideoPlugin onError signature), keep enabled/name fields at top-level, and export it as a named export (export const creditsPlugin) so the autoLoad scanner can call plugin.hooks.beforeRender(...) correctly.src/skills/registry.ts-5-16 (1)
5-16:⚠️ Potential issue | 🟠 Major | ⚡ Quick win
loadSkillsalways returns an empty array — the function is completely non-functional.The loop body is a comment with no actual skill loading. Every caller will silently receive
[]regardless of what.skill.tsfiles exist. This matches the same gap inSkillRegistry.autoLoad()insrc/skills/index.ts(also an emptyifblock). Neither loading path registers any skills.Either implement actual dynamic loading here, or at minimum expose the discovered file paths so callers can do something with them, rather than returning
[]with no signal that discovery succeeded.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/skills/registry.ts` around lines 5 - 16, The loadSkills function currently returns an empty array; implement real loading by iterating discovered .skill.ts files, dynamically importing each module (use dynamic import(fullPath) or require after resolving compiled .js path), extracting the exported Skill (check for default export or named export like "skill") and pushing it into the skills array, wrapping each import in try/catch and logging errors; also update SkillRegistry.autoLoad() in src/skills/index.ts to perform the same import-and-register logic (or at minimum return the discovered file paths) so callers receive either loaded Skill objects or the list of discovered file paths instead of always [].src/skills/registry.ts-9-10 (1)
9-10:⚠️ Potential issue | 🟠 Major | ⚡ Quick win
readdirSyncwill throwENOENTif theuserdirectory doesn't exist.On a fresh install
src/skills/user/is unlikely to exist. Wrap the innerreaddirSynccall in a try/catch (or gate it withexistsSync) so the absence of theuserdirectory is treated as "no user skills" rather than an uncaught crash.🛡️ Proposed fix
+import { readdirSync, existsSync } from 'fs' import { join } from 'path' import type { Skill } from './types.js' export function loadSkills(baseDir = join(process.cwd(), 'src/skills')): Skill[] { const dirs = ['built-in', 'user'] const skills: Skill[] = [] for (const dir of dirs) { const full = join(baseDir, dir) + if (!existsSync(full)) continue for (const file of readdirSync(full, { withFileTypes: true })) { if (!file.isFile() || !file.name.endsWith('.skill.ts')) continue // runtime loading intentionally deferred to build tools } } return skills }🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/skills/registry.ts` around lines 9 - 10, The readdirSync call that iterates files under const full = join(baseDir, dir) can throw ENOENT if a subdirectory like "user" doesn't exist; update the code around the readdirSync(full, { withFileTypes: true }) invocation (the loop that uses file) to either guard with existsSync(full) before calling readdirSync or wrap the readdirSync in a try/catch and on ENOENT simply continue/skip that dir so the absence of the user directory is treated as "no user skills" instead of crashing; keep the rest of the logic that processes file entries unchanged.src/tools/remotion/index.ts-16-23 (1)
16-23:⚠️ Potential issue | 🟠 Major | ⚡ Quick win
RemotionAssetToolandRemotionPexelsToolare pass-through no-ops.Both
executemethods parse input and immediately return it without performing any I/O — no downloads, API calls, or font lookups. Callers expectingaction: 'download'or a Pexels search will receive the validated input object back and nothing else. If these are scaffold stubs, they should at minimum thrownew Error('Not implemented')so failures are explicit rather than silent.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/tools/remotion/index.ts` around lines 16 - 23, The execute methods in RemotionAssetTool and RemotionPexelsTool currently only call assetInput.parse and pexelsInput.parse and return the parsed input (no I/O), which silently makes these stubs no-ops; update each execute method (RemotionAssetTool.execute and RemotionPexelsTool.execute) to either implement the expected workflow (perform downloads, font lookups, or Pexels API calls) or, if not implemented yet, throw a clear runtime error (e.g., throw new Error('Not implemented')) after parsing so callers don’t receive a silent no-op; ensure you keep the input parsing via assetInput.parse and pexelsInput.parse but replace the immediate return with the implemented logic or the explicit thrown error.src/plugins/index.ts-4-19 (1)
4-19:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy lift
VideoPluginconflicts with thePlugininterface insrc/plugins/types.ts.The two exported interfaces are incompatible in two ways:
VideoPlugin(this file)Plugin(src/plugins/types.ts)Hook location Nested hooks: { … }objectFlat top-level properties onErrorsignature(error: Error) => Promise<void>(ctx: PluginHooksContext) => Promise<void>The built-in plugins (e.g.,
render-queue.plugin.ts) implementVideoPluginwith the nestedhooksshape. Any code that iteratesplugin.onStartup?.()directly will fail at runtime against those plugins. Consolidate on a single interface and remove the duplicate fromsrc/plugins/types.ts.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/plugins/index.ts` around lines 4 - 19, The VideoPlugin interface conflicts with the existing Plugin shape; fix by consolidating to the flat top-level hook signature used elsewhere: remove the duplicate VideoPlugin and export a single Plugin interface (or update VideoPlugin) that exposes onStartup, beforeRender, afterRender, onError as top-level optional async methods (not a nested hooks object) and change onError’s signature to accept PluginHooksContext (use PluginHooksContext type) so built-in plugins like render-queue.plugin.ts and any callsites that call plugin.onStartup?.() work at runtime; update all plugin implementations to match the unified interface and delete the duplicate definition in src/plugins/types.ts.src/skills/index.ts-20-20 (1)
20-20:⚠️ Potential issue | 🟠 Major | ⚡ Quick win
run()forwards unvalidated input toexecute(), bypassing the skill'sinputsschema.The JSDoc on
executestates "validated inputs", butSkillRegistry.runnever callss.inputs.parse(input). Any validation error surfaces insideexecute(implementation-dependent), not at the registry boundary, and some skills may omit validation entirely.🐛 Proposed fix
- async run(name: string, input: unknown) { const s=this.skills.get(name); if(!s) throw new Error(`Unknown skill: ${name}`); return s.execute(input) } + async run(name: string, input: unknown) { const s=this.skills.get(name); if(!s) throw new Error(`Unknown skill: ${name}`); return s.execute(s.inputs.parse(input)) }🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/skills/index.ts` at line 20, The run method currently calls s.execute with raw input; change it to validate the input against the skill's schema by calling s.inputs.parse(input) (or s.inputs?.parse if inputs can be optional) and pass the parsed result to s.execute; surface parse errors from s.inputs.parse as a clear validation error (include skill name in the thrown/rejected error) so validation happens at the SkillRegistry boundary rather than inside each skill's execute implementation.src/tools/remotion/index.ts-6-6 (1)
6-6:⚠️ Potential issue | 🟠 Major | ⚡ Quick winRender invocation silently drops all optional parameters from
renderInput.
renderInputacceptsfps,width,height,startFrame,endFrame, andcodec, but onlycompositionIdandoutputPathare forwarded tonpx remotion render. The remaining fields are parsed and discarded, so callers cannot control the output codec, resolution, or frame range through this tool.🐛 Proposed fix
- async execute(input: unknown) { const p = renderInput.parse(input); return execa('npx', ['remotion','render',p.compositionId,p.outputPath]) } + async execute(input: unknown) { + const p = renderInput.parse(input) + const args = ['remotion', 'render', p.compositionId, p.outputPath] + if (p.codec) args.push('--codec', p.codec) + if (p.fps) args.push('--fps', String(p.fps)) + if (p.width) args.push('--width', String(p.width)) + if (p.height) args.push('--height', String(p.height)) + if (p.startFrame != null) args.push('--start-frame', String(p.startFrame)) + if (p.endFrame != null) args.push('--end-frame', String(p.endFrame)) + return execa('npx', args) + }🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/tools/remotion/index.ts` at line 6, The execute method currently only forwards compositionId and outputPath; update it to include all optional renderInput fields by parsing via renderInput.parse(input) and conditionally appending corresponding remotion CLI flags to the execa argument array: add --fps when p.fps is present, add a size flag (e.g., --size or --dimensions) using `${p.width}x${p.height}` when p.width and/or p.height exist, add a frame-range flag (e.g., --frame-range or --frames) using `${p.startFrame}-${p.endFrame}` when startFrame/endFrame are provided, and add --codec when p.codec is present; then call execa('npx', ['remotion','render', p.compositionId, p.outputPath, ...flags]) so no optional parameters are dropped.src/skills/index.ts-21-26 (1)
21-26:⚠️ Potential issue | 🟠 Major | ⚡ Quick win
autoLoadis a no-op — discovered files are never loaded or registered.The inner
ifblock is empty ({}), so skill files are scanned but nothing is imported or registered. Additionally,readdirSyncwill throwENOENTif theusersubdirectory doesn't exist on a fresh installation.🐛 Proposed fix (dynamic import + guard for missing dirs)
async autoLoad(base = join(process.cwd(), 'src/skills')) { for (const folder of ['built-in', 'user']) { const dir = join(base, folder) - for (const file of readdirSync(dir)) if (file.endsWith('.skill.ts')) {} + let files: string[] + try { files = readdirSync(dir) } catch { continue } + for (const file of files) { + if (file.endsWith('.skill.ts')) { + const mod = await import(join(dir, file)) + const skill = Object.values(mod).find((v): v is VideoSkill => typeof (v as VideoSkill)?.execute === 'function') + if (skill) this.register(skill) + } + } } }🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/skills/index.ts` around lines 21 - 26, autoLoad currently scans directories but does nothing (empty inner if) and will throw if a subdirectory is missing; update autoLoad to guard against missing dirs (use existsSync(dir) or wrap readdirSync(dir) in try/catch) and for each file ending with '.skill.ts' dynamically import the module (await import(join(dir, file))) and then invoke the module's skill registration export (e.g., call the module's default export or a named export like registerSkill) so the skill is actually loaded/registered; keep the rest of the loop and use the existing autoLoad, readdirSync, and join symbols to locate where to apply the change.src/plugins/index.ts-27-27 (1)
27-27:⚠️ Potential issue | 🟠 Major | ⚡ Quick win
autoLoadis a no-op and will throwENOENTon fresh installations.The if block
if(f.endsWith('.plugin.ts')){}is empty — no plugin is imported or registered. The samereaddirSyncENOENT risk for a missinguserdirectory applies here as inSkillRegistry.autoLoad.🐛 Proposed fix
- async autoLoad(base = join(process.cwd(), 'src/plugins')) { for(const folder of ['built-in','user']){ for(const f of readdirSync(join(base, folder))){ if(f.endsWith('.plugin.ts')){} } } } + async autoLoad(base = join(process.cwd(), 'src/plugins')) { + for (const folder of ['built-in', 'user']) { + const dir = join(base, folder) + let files: string[] + try { files = readdirSync(dir) } catch { continue } + for (const f of files) { + if (f.endsWith('.plugin.ts')) { + const mod = await import(join(dir, f)) + const plugin = Object.values(mod).find((v): v is VideoPlugin => typeof (v as VideoPlugin)?.name === 'string') + if (plugin) this.register(plugin) + } + } + } + }🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/plugins/index.ts` at line 27, autoLoad in src/plugins/index.ts is currently a no-op and will throw ENOENT when the 'user' or 'built-in' plugin directories are missing; update autoLoad to skip non-existent directories (use fs.existsSync or wrap readdirSync in try/catch) and for each file matching f.endsWith('.plugin.ts') dynamically import/require the module and register it (e.g., call the plugin registration API or invoke the module's default export) so plugins are actually loaded and registered; ensure errors during import are logged but do not crash the process.src/tools/RemotionCompositionTool.ts-5-5 (1)
5-5:⚠️ Potential issue | 🟠 Major | ⚡ Quick winThree reliability and security issues in
execute.
Missing prompt template —
readFileSynconprompts/composition-generator.mdthrowsENOENTwithout any error handling if the file is absent. New environments/CI will fail immediately.
outputDirmay not exist —writeFileSyncwill throw if./src/compositions(the default) hasn't been created yet. AmkdirSync(p.outputDir, { recursive: true })call is needed before the write.Path traversal via
name—p.nameis an arbitrary user string placed directly intojoin(p.outputDir,${p.name}.tsx). A value like../../etc/shadowwould write outside the intended output directory. Add a basename guard (e.g.,path.basename(p.name)) or a Zod.regex(/^[\w-]+$/)refinement on thenamefield.🐛 Proposed fix
-export class RemotionCompositionTool { description='Generate Remotion composition TSX files'; async execute(input: unknown){ const p=RemotionCompositionInput.parse(input); const tpl=readFileSync(join(process.cwd(),'prompts/composition-generator.md'),'utf8'); const content=`/* generated */\n// ${p.name}\n// prompt: ${p.prompt}\n`; const file=join(p.outputDir,`${p.name}.tsx`); writeFileSync(file, content); return { file, promptTemplate: tpl.slice(0,120) } } } +export class RemotionCompositionTool { + description = 'Generate Remotion composition TSX files' + async execute(input: unknown) { + const p = RemotionCompositionInput.parse(input) + const safeName = path.basename(p.name).replace(/[^a-zA-Z0-9_-]/g, '_') + let tpl = '' + try { + tpl = readFileSync(join(process.cwd(), 'prompts/composition-generator.md'), 'utf8') + } catch { + tpl = '// prompt template not found' + } + const content = `/* generated */\n// ${safeName}\n// prompt: ${p.prompt}\n` + const { mkdirSync } = await import('fs') + mkdirSync(p.outputDir, { recursive: true }) + const file = join(p.outputDir, `${safeName}.tsx`) + writeFileSync(file, content) + return { file, promptTemplate: tpl.slice(0, 120) } + } +}🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/tools/RemotionCompositionTool.ts` at line 5, The execute method in RemotionCompositionTool is brittle and insecure: wrap the readFileSync call for 'prompts/composition-generator.md' in a try/catch and surface a clear error (or fallback template) so ENOENT won't crash; ensure the output directory exists before writing by calling mkdirSync(p.outputDir, { recursive: true }) prior to writeFileSync; and prevent path traversal by validating/sanitizing p.name (either enforce a Zod refinement on RemotionCompositionInput.name like /^[\w-]+$/ or replace the name with path.basename(p.name) before building the file path) so join(p.outputDir, `${p.name}.tsx`) cannot escape the target directory.src/tools/remotion/index.ts-4-15 (1)
4-15:⚠️ Potential issue | 🟠 Major | 🏗️ Heavy liftDuplicate class names with diverging behavior cause silent shadowing and correctness issues.
RemotionRenderTool,RemotionPreviewTool, andRemotionCompositionToolare defined both here and in standalone files undersrc/tools/. The implementations differ:
RemotionCompositionTool(this file, Line 14): only returns the parsed input object — no template is read, no.tsxfile is written. The standalonesrc/tools/RemotionCompositionTool.tsperforms the actual file generation. Any consumer that imports the wrong class silently gets a broken no-op.RemotionRenderTool(this file, Line 6): passes onlycompositionIdandoutputPathto Remotion. The standalone version (src/tools/RemotionRenderTool.ts) passes--codec. The field names match those inrenderInput(codec, fps, etc.) but they're silently dropped.Decide on one authoritative implementation per class and remove the other, or turn this file into a pure re-export barrel.
♻️ Proposed fix (barrel re-export approach)
-import { execa } from 'execa' -import { renderInput, previewInput, compositionInput, assetInput, pexelsInput } from './types.js' - -export class RemotionRenderTool { - /** Execute Remotion render and stream progress for a composition. */ - async execute(input: unknown) { const p = renderInput.parse(input); return execa('npx', ['remotion','render',p.compositionId,p.outputPath]) } -} -export class RemotionPreviewTool { - /** Execute Remotion preview and expose local preview URL. */ - async execute(input: unknown) { const p = previewInput.parse(input); return execa('npx',['remotion','preview',p.projectRoot,'--port',String(p.port ?? 3000)]) } -} -export class RemotionCompositionTool { - /** Execute composition generation into a TSX Remotion component. */ - async execute(input: unknown) { return compositionInput.parse(input) } -} +export { RemotionRenderTool } from '../RemotionRenderTool.js' +export { RemotionPreviewTool } from '../RemotionPreviewTool.js' +export { RemotionCompositionTool } from '../RemotionCompositionTool.js'🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@src/tools/remotion/index.ts` around lines 4 - 15, This file defines duplicate classes (RemotionRenderTool, RemotionPreviewTool, RemotionCompositionTool) that shadow richer implementations elsewhere; replace these in-file implementations with pure re-exports of the authoritative implementations to avoid silent no-ops: remove the method bodies here and instead export the classes from the canonical modules (so imports use the real RemotionRenderTool, RemotionPreviewTool, RemotionCompositionTool implementations that respect renderInput/previewInput/compositionInput and pass codec/fps/etc. and write .tsx files), or alternatively delete the standalone implementations and keep the versions in this file—pick one approach and make all project imports point to that single authoritative source and ensure any uses of renderInput, previewInput, compositionInput and execa remain consistent.
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📒 Files selected for processing (70)
README.mdmcp-server/index.tsmcp-server/src/index.tsmcp-server/src/tools/get-project-config.tsmcp-server/src/tools/get-render-status.tsmcp-server/src/tools/list-assets.tsmcp-server/src/tools/list-compositions.tsmcp-server/src/tools/read-composition.tsmcp-server/src/tools/run-render.tsmcp-server/src/tools/search-pexels.tsmcp-server/src/tools/write-composition.tsmcp.config.jsonprompts/animation-helper.mdprompts/asset-suggester.mdprompts/composition-generator.mdprompts/coordinator-orchestrator.mdprompts/skill-builder.mdprompts/storyboard.mdprompts/system-prompt.mdsrc/commands.tssrc/commands/remotion/composition.tssrc/commands/remotion/export.tssrc/commands/remotion/index.tssrc/commands/remotion/preview.tssrc/commands/remotion/render.tssrc/commands/remotion/storyboard.tssrc/coordinator/AgentStatusUI.tsxsrc/coordinator/agents/AssetAgent.tssrc/coordinator/agents/CompositionAgent.tssrc/coordinator/agents/CoordinatorAgent.tssrc/coordinator/agents/RenderAgent.tssrc/coordinator/agents/ReviewAgent.tssrc/coordinator/agents/StoryboardAgent.tssrc/coordinator/agents/types.tssrc/coordinator/coordinator.config.tssrc/coordinator/index.tssrc/plugins/built-in/aspect-ratio.plugin.tssrc/plugins/built-in/auto-captions.plugin.tssrc/plugins/built-in/color-palette.plugin.tssrc/plugins/built-in/credits.plugin.tssrc/plugins/built-in/ffmpeg-check.plugin.tssrc/plugins/built-in/project-init.plugin.tssrc/plugins/built-in/remotion-player.plugin.tssrc/plugins/built-in/render-queue.plugin.tssrc/plugins/index.tssrc/plugins/registry.tssrc/plugins/types.tssrc/plugins/user/.gitkeepsrc/skills/built-in/audio-visualizer.skill.tssrc/skills/built-in/countdown.skill.tssrc/skills/built-in/data-chart.skill.tssrc/skills/built-in/fade-transition.skill.tssrc/skills/built-in/logo-reveal.skill.tssrc/skills/built-in/lower-third.skill.tssrc/skills/built-in/progress-bar.skill.tssrc/skills/built-in/slideshow.skill.tssrc/skills/built-in/social-caption.skill.tssrc/skills/built-in/storyboard.skill.tssrc/skills/built-in/text-animator.skill.tssrc/skills/index.tssrc/skills/registry.tssrc/skills/types.tssrc/skills/user/.gitkeepsrc/tools/RemotionAssetTool.tssrc/tools/RemotionCompositionTool.tssrc/tools/RemotionPexelsTool.tssrc/tools/RemotionPreviewTool.tssrc/tools/RemotionRenderTool.tssrc/tools/remotion/index.tssrc/tools/remotion/types.ts
| export * from './tools/list-compositions.js' | ||
| export * from './tools/read-composition.js' | ||
| export * from './tools/write-composition.js' | ||
| export * from './tools/list-assets.js' | ||
| export * from './tools/get-render-status.js' | ||
| export * from './tools/search-pexels.js' | ||
| export * from './tools/run-render.js' | ||
| export * from './tools/get-project-config.js' |
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Fix broken MCP server entrypoint: mcp.config.json points to index.ts but it no longer starts the server.
This file was changed from an executable STDIO server entrypoint to a re-export module. However, mcp.config.json and .mcp.json still expect ./mcp-server/dist/index.js to start the MCP server via stdio transport. The current code only re-exports tools and will fail to initialize the server.
Additionally, scripts/test-mcp.ts spawns mcp-server/dist/index.js expecting stdio transport, which will not work with the current re-export-only index.ts.
Either:
- Restore server startup logic to index.ts (StdioServerTransport and server.connect), or
- Create a separate stdio entrypoint file and update mcp.config.json and .mcp.json to reference it
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@mcp-server/src/index.ts` around lines 1 - 8, index.ts was converted to a
re-export-only module but mcp.config.json/.mcp.json and scripts/test-mcp.ts
still expect an executable stdio server; restore a stdio entrypoint: either
reinstate the server startup in index.ts by importing the MCP server and
transport (use the StdioServerTransport symbol and call server.connect or the
create/connect function used previously) and hook it to
process.stdin/process.stdout before/exporting the tool re-exports, or create a
new dedicated entrypoint (e.g., stdio-entrypoint.ts) that imports
StdioServerTransport and server.connect, calls server.connect(new
StdioServerTransport(process.stdin, process.stdout)) to start the server, and
then update mcp.config.json, .mcp.json and scripts/test-mcp.ts to reference the
new compiled entrypoint (mcp-server/dist/stdio-entrypoint.js); ensure the
re-exported tools (list-compositions, read-composition, etc.) remain available
for imports.
| "command": "node", | ||
| "args": ["./mcp-server/dist/index.js"], | ||
| "description": "Built-in Remotion video MCP server" |
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The referenced entry point is not an MCP server — node ./mcp-server/dist/index.js would start and immediately exit.
Neither mcp-server/index.ts (which only exports Zod type schemas and a static builtInMcpTools array) nor mcp-server/src/index.ts (which only re-exports tool descriptor constants) contains any MCP server initialization: no StdioServerTransport, no McpServer, no server.connect(), and no main() entrypoint. Running the compiled output of either file as the command for this stdio server would produce a process that exits immediately, leaving MCP clients with no server to communicate with.
A functional entry point needs to at minimum:
import { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js'
import { StdioServerTransport } from '@modelcontextprotocol/sdk/server/stdio.js'
const server = new McpServer({ name: 'remotion-video', version: '1.0.0' })
// register tools...
await server.connect(new StdioServerTransport())🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@mcp.config.json` around lines 5 - 7, The configured command launches a module
that only exports schemas and tool descriptors (builtInMcpTools) and will
immediately exit; replace it with a real MCP server entrypoint that constructs a
McpServer, registers the builtInMcpTools, and calls server.connect with a
StdioServerTransport (and expose a top-level async main/entry that awaits
server.connect before returning). Locate the existing mcp-server index exports
(builtInMcpTools, re-exported descriptors) and create or update an entry module
(e.g., an index.ts entrypoint) that imports McpServer and StdioServerTransport,
registers tools from builtInMcpTools, calls await server.connect(new
StdioServerTransport()), and then change the mcp.config.json command to run the
compiled entrypoint instead of the current file.
| import statusline from './commands/statusline.js' | ||
| import effort from './commands/effort/index.js' | ||
| import stats from './commands/stats/index.js' | ||
| import remotionCommands from './commands/remotion/index.js' |
There was a problem hiding this comment.
remotionCommands is imported but never registered — all five Remotion commands are unreachable.
The import on line 188 is the only reference to remotionCommands in this file. It is not spread into COMMANDS(), INTERNAL_ONLY_COMMANDS, or loadAllCommands, so none of /render, /preview, /composition, /video-export, or /storyboard will ever appear in the CLI.
🔧 Proposed fix — spread into COMMANDS()
const COMMANDS = memoize((): Command[] => [
addDir,
advisor,
+ ...remotionCommands,
agents,
// ...
])🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@src/commands.ts` at line 188, remotionCommands is imported but never
registered, so the five Remotion commands are unreachable; update the command
registration to include them by spreading remotionCommands into the command
collections (e.g., add ...remotionCommands inside the COMMANDS() call and/or
include it in INTERNAL_ONLY_COMMANDS and loadAllCommands where other command
modules are aggregated) so that the Remotion subcommands (/render, /preview,
/composition, /video-export, /storyboard) are actually registered and loaded
(refer to remotionCommands, COMMANDS(), INTERNAL_ONLY_COMMANDS, and
loadAllCommands to locate the insertion points).
| @@ -0,0 +1,14 @@ | |||
| import { z } from 'zod/v4' | |||
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# Check if subpath exists in installed node_modules
ls node_modules/zod/v4 2>/dev/null && echo "v4 subpath EXISTS" || echo "v4 subpath MISSING"Repository: 777genius/claude-code-source-code-full
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Upgrade zod to ^3.25.0—the zod/v4 subpath does not exist in version 3.24.0.
The import statement import { z } from 'zod/v4' will fail at module load with ERR_PACKAGE_PATH_NOT_EXPORTED because the /v4 subpath was introduced in zod v3.25.0. Update package.json:
-"zod": "^3.24.0"
+"zod": "^3.25.0"🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@src/skills/built-in/text-animator.skill.ts` at line 1, The import "import { z
} from 'zod/v4'" will fail on zod 3.24.0; update the zod dependency in
package.json to a version that exposes the /v4 subpath (e.g., set "zod":
"^3.25.0") and reinstall dependencies so the import in
src/skills/built-in/text-animator.skill.ts resolves, or alternatively remove the
/v4 subpath and import from 'zod' if you prefer to keep the older zod version.
| @@ -0,0 +1,27 @@ | |||
| import { readdirSync } from 'fs' | |||
| import { join } from 'path' | |||
| import { z } from 'zod/v4' | |||
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🌐 Web query:
zod v3.24.0 zod/v4 subpath availability package exports
💡 Result:
In zod v3.24.0, package exports do not define subpaths like "./v3" or "./v4". The root "zod" export points to Zod v3 code. Subpath exports (e.g., "zod/v3", "zod/v4", "zod/v4-mini", "zod/mini") were introduced later in v3.25.0+ to support coexistence of Zod v3 and v4 during the transition to v4 as the default root export. Errors like "Package subpath './v3' is not defined by exports" occur when code attempts to import from these subpaths on v3.24.0, as they are unavailable until the versioning strategy implementation around May 2025 (zod@^3.25.0).
Citations:
- 1: https://zod.dev/v4/versioning?id=update--july-8th-2025
- 2: https://github.com/colinhacks/zod/blob/main/packages/docs/content/v4/versioning.mdx
- 3: Versioning with subpaths (
"zod/v4") to enable incremental migration colinhacks/zod#4371 - 4: https://zod.dev/v4/versioning
- 5: [Bug]: Error: Package subpath './v3' is not defined by "exports" in /home/sid/medusa/my-medusa-store/node_modules/zod/package.json medusajs/medusa#12933
- 6: Package subpath './v4' is not defined by "exports" vercel/ai#9770
🌐 Web query:
zod changelog version 3.25.0 v4 subpath when introduced
💡 Result:
The Zod v4 subpath exports (e.g., "zod/v4", "zod/v3") were introduced in version 3.25.0 of the zod package. This allowed Zod 4 to be published as a subpath alongside Zod 3 without requiring a major version bump initially, enabling incremental migration. Users can import Zod 4 via import { z } from "zod/v4"; after upgrading to zod@^3.25.0. The v3.25.0 release notes explicitly state: "The first stable release of Zod 4 has been made available at the following subpath: import z from 'zod/v4'". Official documentation confirms libraries should bump peerDependencies to "^3.25.0" to access both versions via subpaths.
Citations:
- 1: https://zod.dev/v4/versioning?id=update--july-8th-2025
- 2: Versioning with subpaths (
"zod/v4") to enable incremental migration colinhacks/zod#4371 - 3: https://zod.dev/v4/versioning
- 4: https://github.com/colinhacks/zod/releases/tag/v3.25
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zod/v4 subpath is unavailable in zod@3.24.0 — module resolution will fail at runtime.
The project pins zod@3.24.0, which does not export the zod/v4 subpath. This subpath was only introduced in v3.25.0. The import import { z } from 'zod/v4' will throw ERR_PACKAGE_PATH_NOT_EXPORTED at startup. Either change the import to use the default export or upgrade the dependency.
🐛 Proposed fixes
-import { z } from 'zod/v4'
+import { z } from 'zod'Or bump package.json:
-"zod": "^3.24.0"
+"zod": "^3.25.0"📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| import { z } from 'zod/v4' | |
| import { z } from 'zod' |
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@src/skills/index.ts` at line 3, The import uses the unavailable subpath
'zod/v4' which will fail with zod@3.24.0; fix by either changing the import in
src/skills/index.ts to use the main entry (e.g., import { z } from 'zod') or by
bumping the zod dependency to >=3.25.0 in package.json and reinstalling so the
'zod/v4' subpath is exported; choose one option and update the import or
package.json + lockfile accordingly.
| @@ -0,0 +1,3 @@ | |||
| import { z } from 'zod/v4' | |||
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🌐 Web query:
zod npm package zod/v4 export subpath when added version history
💡 Result:
The "zod/v4" export subpath was added in zod version 3.25.0, released on May 21, 2025. This subpath exports the stable Zod 4 implementation alongside Zod 3 (from the package root), enabling incremental migration without breaking changes. The feature was proposed in GitHub issue #4371 (opened May 15, 2025) and implemented to support dual Zod 3/4 usage in libraries via subpath imports like import { z } from "zod/v4";. Later, with zod@^4.0.0 (after July 8, 2025), the package root switched to export Zod 4 by default, while "zod/v4" remains available permanently. Related subpaths like "zod/v4/core" and "zod/v4-mini" (for Zod Mini) were added concurrently.
Citations:
- 1: https://zod.dev/v4/versioning?id=update--july-8th-2025
- 2: Versioning with subpaths (
"zod/v4") to enable incremental migration colinhacks/zod#4371 - 3: https://www.npmjs.com/package/zod/v/3.25.0
- 4: https://github.com/colinhacks/zod/releases/tag/v3.25
Bump zod to ^3.25.0 in package.json.
The zod/v4 subpath export does not exist in zod 3.24.0 (current version constraint). This subpath was added in zod 3.25.0 (May 21, 2025). The import on line 1 will fail with ERR_PACKAGE_PATH_NOT_EXPORTED at runtime unless the version constraint is updated.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@src/tools/RemotionAssetTool.ts` at line 1, Update the zod dependency to
^3.25.0 in package.json and regenerate lockfiles (run npm/yarn/pnpm install) so
the subpath import used in src/tools/RemotionAssetTool.ts (the line importing
"zod/v4") is valid at runtime; keep the existing import statement and ensure CI
artifacts/lockfile are committed after installing the updated dependency.
| @@ -0,0 +1,5 @@ | |||
| import { readFileSync, writeFileSync } from 'fs' | |||
| import { join } from 'path' | |||
| import { z } from 'zod/v4' | |||
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🌐 Web query:
zod 3.24.0 v4 subpath export path compatibility
💡 Result:
Zod 3.24.0 fully supports subpath exports via its package.json "exports" map and is compatible with Node.js v4+ (which has supported "exports" since v12.17+). Subpath exports like "zod/v3" and "zod/v4" were introduced in zod@3.25.0 to enable dual Zod 3/4 support during migration to Zod 4. In 3.24.0, the package root ("zod") exports Zod 3, with standard exports for ESM/CJS. No compatibility issues with Node v4 or subpath paths are reported for 3.24.0; issues arise in later versions (e.g., 3.25+) if using legacy moduleResolution like "commonjs" instead of "node16"+, or attempting undefined subpaths like "./v3" before they were added.
Citations:
- 1: https://zod.dev/v4/versioning?id=update--july-8th-2025
- 2: Versioning with subpaths (
"zod/v4") to enable incremental migration colinhacks/zod#4371 - 3: https://zod.dev/v4/versioning
- 4: https://zod.dev/library-authors
- 5: https://github.com/colinhacks/zod/releases/tag/v3.24.0
- 6: https://zod.dev/CHANGELOG
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Remove incompatible zod/v4 import subpath.
The project uses zod@3.24.0, but zod/v4 subpath exports were only introduced in zod@3.25.0. Replace with import { z } from 'zod' or upgrade to zod@>=3.25.0.
This affects 143 files in the codebase and will cause import failures at runtime.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@src/tools/RemotionCompositionTool.ts` at line 3, The import in
RemotionCompositionTool that pulls in the Zod symbol "z" from the subpath
"zod/v4" is incompatible with the project's zod@3.24.0; update the import to use
the top-level zod export (import the "z" symbol from "zod") or upgrade the zod
dependency to >=3.25.0 so the "zod/v4" subpath exists, and ensure the change is
applied wherever the "z" symbol is imported from "zod/v4".
| @@ -0,0 +1,3 @@ | |||
| import { z } from 'zod/v4' | |||
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🌐 Web query:
zod v3.25.0 release notes zod/v4 subpath export
💡 Result:
Zod v3.25.0 is a minor version release of Zod 3 that introduces subpath exports enabling access to the first stable Zod v4 release. There are no new Zod 3 features; the primary change is the versioning infrastructure for incremental migration to v4. Key details from the v3.25.0 release (May 2025): - Published as zod@3.25.0 on npm. - GitHub release notes: "This is a minor version bump. No new features are added to Zod 3. The first stable release of Zod 4 has been made available at the following subpath: import z from 'zod/v4'". Links to versioning issue #4371 and v4 docs. Subpath exports ("zod/v4"): - Introduced to allow libraries and users to adopt Zod 4 alongside Zod 3 without breaking changes. - At zod@^3.25.0, import Zod 4 via "zod/v4", Zod 3 via package root "zod" or "zod/v3". - Later, package root switched to Zod 4 at zod@^4.0.0; subpaths remain permanent. - Additional subpaths: "zod/v4/core" (shared core for library authors), "zod/v4-mini", "zod/mini". - Purpose: Avoid "version bump avalanche" in ecosystem; libraries bump peerDep to ^3.25.0 and import from subpaths (e.g., import * as z3 from "zod/v3"; import * as z4 from "zod/v4"). No detailed changelog for v3.25.0 beyond this; subsequent 3.25.x releases (e.g., 3.25.33) list minor fixes and locales via commit lists. Full Zod 4 release notes at zod.dev/v4 cover new features like Zod Mini, recursive objects, etc., post v3.25.0.
Citations:
- 1: https://www.npmjs.com/package/zod/v/3.25.0
- 2: https://github.com/colinhacks/zod/releases
- 3: https://zod.dev/v4/versioning?id=update--july-8th-2025
- 4: https://github.com/colinhacks/zod/blob/main/packages/docs/content/v4/versioning.mdx
- 5: Versioning with subpaths (
"zod/v4") to enable incremental migration colinhacks/zod#4371 - 6: https://zod.dev/library-authors
- 7: colinhacks/zod@9102fa5
- 8: https://github.com/colinhacks/zod/releases/tag/v3.25
Bump zod to ^3.25.0 to support the zod/v4 subpath import.
The code imports zod/v4, which was introduced in zod v3.25.0 (May 2025). The declared minimum version ^3.24.0 allows installation of zod@3.24.x, which lacks the zod/v4 export. This will cause ERR_PACKAGE_PATH_NOT_EXPORTED at runtime if npm resolves to 3.24.x.
Update package.json to "zod": "^3.25.0" or "zod": "^4.0.0".
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@src/tools/RemotionPexelsTool.ts` at line 1, The import "import { z } from
'zod/v4'" requires zod v3.25.0+; update package.json to bump the zod dependency
to "^3.25.0" or a v4 range (e.g., "^4.0.0"), then run install to update
lockfile; ensure CI/build uses the updated lockfile so the 'zod/v4' subpath is
available at runtime.
| @@ -0,0 +1,10 @@ | |||
| import { execa } from 'execa' | |||
| import { z } from 'zod/v4' | |||
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🌐 Web query:
zod v4 subpath export 3.24.0 3.25.0 when added
💡 Result:
Subpath exports for Zod v4 (e.g., "zod/v4", "zod/v3") were added in zod version 3.25.0. This version introduced the subpath exports alongside Zod 3 at the package root, enabling incremental migration to Zod 4 without a major version bump initially. Prior versions like 3.24.x did not include these subpaths. Key details: - Announced in GitHub issue #4371 on May 15, 2025. - v3.25.0 released on GitHub on May 21, 2025 (created May 19), explicitly stating: "The first stable release of Zod 4 has been made available at the following subpath: import z from 'zod/v4'". - Library authors were instructed to bump peer deps to ^3.25.0 to access "zod/v4". - No subpath exports mentioned in prior 3.24.x changelogs or docs; the feature was specifically for enabling Zod 4 support in 3.25.0+.
Citations:
- 1: https://zod.dev/v4/versioning?id=update--july-8th-2025
- 2: Versioning with subpaths (
"zod/v4") to enable incremental migration colinhacks/zod#4371 - 3: https://zod.dev/v4/versioning
- 4: https://zod.dev/library-authors
- 5: https://github.com/colinhacks/zod/releases/tag/v3.25
Update zod dependency to ^3.25.0 — the zod/v4 subpath export was added in zod 3.25.0 and is not available in the current version 3.24.0, causing ERR_PACKAGE_PATH_NOT_EXPORTED at runtime.
Same issue affecting src/tools/RemotionPreviewTool.ts and src/tools/remotion/types.ts (and 100+ other files codebase-wide).
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@src/tools/RemotionRenderTool.ts` at line 2, Imports using the subpath
'zod/v4' cause ERR_PACKAGE_PATH_NOT_EXPORTED with zod 3.24.0; either update the
zod dependency to "^3.25.0" in package.json and run install, or change the
import sites to the public entrypoint (replace "import { z } from 'zod/v4'" with
"import { z } from 'zod'") across the affected files (notably
RemotionRenderTool.ts, RemotionPreviewTool.ts and remotion/types.ts) so all
occurrences of the 'zod/v4' subpath are removed; choose one approach and apply
it consistently project-wide, then run tests/build to verify no remaining
subpath imports.
| export const RemotionRenderInput = z.object({ compositionId:z.string(), outputPath:z.string(), fps:z.number().default(30), width:z.number().default(1920), height:z.number().default(1080), startFrame:z.number().optional(), endFrame:z.number().optional(), codec:z.enum(['h264','h265','vp8','vp9','gif']).default('h264') }) | ||
|
|
||
| export class RemotionRenderTool { | ||
| description = 'Render Remotion compositions to file.' | ||
| /** Execute render command and stream render process output. */ | ||
| async execute(input: unknown) { const p=RemotionRenderInput.parse(input); return execa('npx',['remotion','render',p.compositionId,p.outputPath,'--codec',p.codec]) } | ||
| } |
There was a problem hiding this comment.
Parsed render parameters (fps, width, height, startFrame, endFrame) are all silently dropped from the CLI invocation.
RemotionRenderInput parses and defaults fps (30), width (1920), height (1080), startFrame, and endFrame, but the execa call on Line 9 only passes compositionId, outputPath, and --codec. Every other parsed value is discarded without effect. Callers providing these fields get no indication that they were ignored.
The npx remotion render CLI accepts --fps, --width, --height, and --frames flags to override composition defaults. The --frames flag accepts a range like 0-9 to render a subset, or 100- to render from a frame to the end.
🔧 Proposed fix — forward all parsed params to the CLI
async execute(input: unknown) {
const p = RemotionRenderInput.parse(input);
- return execa('npx', ['remotion','render',p.compositionId,p.outputPath,'--codec',p.codec])
+ const args: string[] = ['remotion','render',p.compositionId,p.outputPath,'--codec',p.codec]
+ args.push('--fps', String(p.fps))
+ args.push('--width', String(p.width))
+ args.push('--height', String(p.height))
+ if (p.startFrame !== undefined || p.endFrame !== undefined) {
+ const start = p.startFrame ?? 0
+ const end = p.endFrame !== undefined ? String(p.endFrame) : ''
+ args.push('--frames', `${start}-${end}`)
+ }
+ return execa('npx', args)
}Also note this class duplicates RemotionRenderTool from src/tools/remotion/index.ts. Consider removing the standalone file and updating the consolidated version in index.ts instead.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@src/tools/RemotionRenderTool.ts` around lines 4 - 10,
RemotionRenderTool.execute currently parses fps/width/height/startFrame/endFrame
via RemotionRenderInput but never forwards them to the execa CLI call; update
execute to build the arg array passed to execa('npx',['remotion','render',...])
to include '--fps', p.fps, '--width', p.width, '--height', p.height, and include
a '--frames' flag when either p.startFrame or p.endFrame is provided (formatting
as "start-end", "start-" or "-end" as appropriate), preserve existing
compositionId/outputPath and '--codec' behavior, and handle optional values
without adding flags when they are undefined; also consider removing this
duplicate RemotionRenderTool implementation in favor of the consolidated
RemotionRenderTool in remotion/index.ts.
Summary by CodeRabbit
/render,/preview,/composition,/export,/storyboardfor complete video workflow management