Hi everyone,
I'm trying to make some dependencies only available for the Editor mode of Unity for example:
Assets/UMVC/Editor/EditorDependencies/UMVC.Editor.Dependencies.msb4u.csproj
And I would like also to have another csproj file for runtime deps as follows:
Assets/UMVC/PlayerDependencies/UMVC.Player.Dependencies.msb4u.csproj
And it throws this error:
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.SortedDictionary`2[TKey,TValue].get_Item (TKey key) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
Microsoft.Build.Unity.ProjectGeneration.Exporters.TemplatedExporter.TemplatedSolutionExporter.WriteProject (Microsoft.Build.Unity.ProjectGeneration.Exporters.TemplatedExporter.TemplatedWriter solutionWriter, System.Guid projectGuid, Microsoft.Build.Unity.ProjectGeneration.Exporters.SolutionProject project) (at Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20200131.11/Editor/ProjectGenerator/Scripts/Exporters/TemplatedExporter/TemplatedSolutionExporter.cs:240)
Microsoft.Build.Unity.ProjectGeneration.Exporters.TemplatedExporter.TemplatedSolutionExporter.Write () (at Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20200131.11/Editor/ProjectGenerator/Scripts/Exporters/TemplatedExporter/TemplatedSolutionExporter.cs:124)
Microsoft.Build.Unity.ProjectGeneration.UnityProjectInfo.ExportSolution (Microsoft.Build.Unity.ProjectGeneration.Exporters.IUnityProjectExporter unityProjectExporter, System.IO.FileInfo solutionFilePath, System.IO.DirectoryInfo generatedProjectsFolder) (at Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20200131.11/Editor/ProjectGenerator/Scripts/UnityProjectInfo.cs:553)
Microsoft.Build.Unity.ProjectGeneration.MSBuildTools.RegenerateEverything (Microsoft.Build.Unity.ProjectGeneration.UnityProjectInfo unityProjectInfo, System.Boolean completeGeneration) (at Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20200131.11/Editor/ProjectGenerator/Scripts/MSBuildTools.cs:342)
Microsoft.Build.Unity.ProjectGeneration.MSBuildTools.RefreshGeneratedOutput (System.Boolean forceGenerateEverything, System.Boolean forceCompleteGeneration) (at Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20200131.11/Editor/ProjectGenerator/Scripts/MSBuildTools.cs:247)
Microsoft.Build.Unity.ProjectGeneration.MSBuildTools.GenerateSDKProjects () (at Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20200131.11/Editor/ProjectGenerator/Scripts/MSBuildTools.cs:157)
Does is it possible to make some projects reference only available for example the Unity editor?
Hi everyone,
I'm trying to make some dependencies only available for the Editor mode of Unity for example:
Assets/UMVC/Editor/EditorDependencies/UMVC.Editor.Dependencies.msb4u.csprojAnd I would like also to have another csproj file for runtime deps as follows:
Assets/UMVC/PlayerDependencies/UMVC.Player.Dependencies.msb4u.csprojAnd it throws this error:
Does is it possible to make some projects reference only available for example the Unity editor?