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main.py
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70 lines (55 loc) · 1.83 KB
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# this allows us to use code from
# the open-source pygame library
# throughout this file
import pygame
from constants import *
from player import Player
from asteroid import Asteroid
from asteroidfield import AsteroidField
from shot import Shot
import sys
def main():
print('Starting asteroids!')
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
dt = 0
asteroids = pygame.sprite.Group()
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (updatable, drawable, asteroids)
AsteroidField.containers = (updatable)
Shot.containers = (shots, drawable, updatable)
player = Player(x=SCREEN_WIDTH/2,y=SCREEN_HEIGHT/2)
asteroid_field = AsteroidField()
score = 0
myfont = pygame.font.SysFont("monospace", 32)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
black_color = [0,0,0]
screen.fill(black_color)
for u in updatable:
u.update(dt)
for d in drawable:
d.draw(screen)
for a in asteroids:
if a.collision(player):
print('Game over!')
sys.exit(1)
for s in shots:
if a.collision(s):
score += 1
a.split()
s.kill()
scoretext = myfont.render("Score: "+str(score), 1, WHITE_COLOR)
screen.blit(scoretext, (5, 10))
pygame.display.flip()
dt = clock.tick(60) / 1000
if __name__ == "__main__":
main()