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button.cs
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40 lines (32 loc) · 835 Bytes
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using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using GooglePlayGames;
using UnityEngine.SocialPlatforms;
public class button : MonoBehaviour
{
public void changescene(string scenename) // reload game
{
SceneManager.LoadScene("game");
}
public void gameexit(string exit1) // exit game
{
Debug.Log("Exit");
Application.Quit(); // quit application
}
public void turotial()
{
}
public void googleplay1(string achivement1) // show achivements
{
Social.ShowAchievementsUI ();
}
public void googleplay2(string leaderboard1) // show leaderboard
{
Social.ShowLeaderboardUI();
}
public void mainscene1() //show main scene
{
SceneManager.LoadScene("main");
}
}