Project slug (e.g., snake, todo)
No response
Summary
You steal glowing orbs in dark rooms. Each orb dims the area, spawning watchers that chase you in the shadows.
Acceptance Criteria:
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Top-down movement (W/A/S/D). or using the arrow keys
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Light radius around player.
-
Enemies spawn when light gets too dim.
Optional Enhancements:
Details / Acceptance criteria
No response
Scope
Project slug (e.g., snake, todo)
No response
Summary
You steal glowing orbs in dark rooms. Each orb dims the area, spawning watchers that chase you in the shadows.
Acceptance Criteria:
Top-down movement (
W/A/S/D). or using the arrow keysLight radius around player.
Enemies spawn when light gets too dim.
Optional Enhancements:
Add stealth mechanic (Shift to hide).
Randomized level generation.
Details / Acceptance criteria
No response
Scope