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shooter.py
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77 lines (74 loc) · 2.35 KB
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from enum import Enum
import wpilib
PICKUP_POWER = 0.75
LAUNCH_POWER = 1
SPINUP_TIME = 1.5 #Seconds
LAUNCH_TIME = 0.5
RAMP_POWER = 0.3
class ShooterState(Enum):
READY = 1,
ON_FIRE = 2,
SPINNING_UP = 3,
LAUNCH = 4,
LAUNCHING = 5,
RESETTING = 6
class shooter():
def __init__(self, *args):
self.launcher = args[0]
self.pickup = args[1]
self.ramp = args[2]
self.ready = True
self.state = ShooterState.READY
self.shotClock = wpilib.Timer
def deleteShooter(self):
del self.launcher
del self.pickup
del self.ramp
def stopShooter(self):
self.ready = True
self.ramp.set(0)
self.pickup.set(0)
def lowerRamp(self):
self.ramp.set(-RAMP_POWER)
def raiseRamp(self):
self.ramp.set(RAMP_POWER)
def stopRamp(self):
self.ramp.set(0)
def shoot(self):
if self.state == ShooterState.READY:
self.state = ShooterState.SPINNING_UP
self.ramp.set(-1)
self.launcher.set(PICKUP_POWER)
self.shotClock.reset()
self.shotClock.start()
#break alternative?
elif self.state == ShooterState.SPINNING_UP:
if (self.shotClock.get() > SPINUP_TIME):
self.state = ShooterState.LAUNCH
self.shotClock.reset()
self.shotClock.start()
else:
message = "Goku noises"
elif self.state == ShooterState.LAUNCH:
self.ramp.set(1)
self.state = ShooterState.LAUNCHING
elif self.state == ShooterState.LAUNCHING:
if (self.shotClock.get() > LAUNCH_TIME):
self.state = ShooterState.RESETTING
elif self.state == ShooterState.RESETTING:
self.ramp.set(0)
self.launcher.set(0)
self.pickup.set(0)
self.state = ShooterState.READY
elif self.state == ShooterState.ON_FIRE:
message = "Something is wrong here"
def pickUp(self, pickUpState = True):
self.pickup.set(pickUpState * PICKUP_POWER)
self.launcher.set(pickUpState * PICKUP_POWER * -0.75)
def unJam(self):
self.pickup.set(PICKUP_POWER * -0.75)
def shootLow(self):
self.pickup.set(-1)
def setPower(self, power):
self.pickup.set(power)
self.launcher.set(power)