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shadowwarrior2.asl
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83 lines (70 loc) · 1.4 KB
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state("ShadowWarrior2")
{
// 1.1.1.0 - 2016-10-15
// unknown pointer
}
state("ShadowWarrior2", "1.1.2.0")
{
// 1.1.2.0 - 2016-10-15
bool isGameplay : 0x1811908;
}
state("ShadowWarrior2", "1.1.3.0")
{
// 1.1.3.0 - 2016-10-22
bool isGameplay : 0x18189E8;
}
state("ShadowWarrior2", "1.1.4.0")
{
// 1.1.4.0 - 2016-10-26
bool isGameplay : 0x18202D8;
}
state("ShadowWarrior2", "1.1.4.1")
{
// 1.1.4.1 - 2016-10-27
bool isGameplay : 0x181F2D8;
}
state("ShadowWarrior2", "1.1.5.0")
{
// 1.1.5.0 - 2016-11-09
bool isGameplay : 0x18273B8;
}
state("ShadowWarrior2", "1.1.5.1")
{
// 1.1.5.1 - 2016-12-08
bool isGameplay : 0x182BC58;
}
state("ShadowWarrior2", "1.1.7.0")
{
// 1.1.7.0 - 2016-12-21
bool isGameplay : 0x18ABC58;
}
state("ShadowWarrior2", "1.1.10.0")
{
// 1.1.10.0 - 2017-03-15
bool isGameplay : 0x18AFC98;
}
state("ShadowWarrior2", "1.1.11.0")
{
// 1.1.11.0 - 2017-08-22
bool isGameplay : 0x18AFC98;
}
state("ShadowWarrior2", "1.1.14.0")
{
// 1.1.14.0 - 2018-02-17
// Edit by Mr. Mary - it seems to remove loads where the others do, but there might be a better address to hook onto.
// Tested on GOG release
bool isGameplay : 0x18AE808;
}
init
{
version = modules.First().FileVersionInfo.FileVersion;
// print(version);
}
exit
{
timer.IsGameTimePaused = true;
}
isLoading
{
return !current.isGameplay;
}