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HexLaberintoJOGL.java
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executable file
·391 lines (352 loc) · 27 KB
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import com.jogamp.newt.event.KeyEvent;
import com.jogamp.newt.event.KeyListener;
import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.*;
import com.jogamp.opengl.glu.GLU;
import com.jogamp.opengl.glu.GLUquadric;
import com.jogamp.opengl.util.FPSAnimator;
/**
* Laberinto 3-D con coche, zoom, inclinación y paneo.
*
* C alterna cenital ↔ 1ª persona
* W / S avanza / retrocede (1ª persona)
* A / D gira coche (1ª persona)
* Z / X zoom-in / zoom-out (cenital)
* R / F inclinar ↑ / ↓ (pitch) (cenital)
* ←↑↓→ paneo izquierda / adelante / atrás / derecha (cenital)
*/
public class HexLaberintoJOGL implements GLEventListener, KeyListener {
/* =============== MATRIZ =================
Sustituye TODO el bloque por tu laberinto */
private final int[][] LABERINTO = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
/* =============== CONSTANTES =============== */
private static final float CUBE = 2.0f;
private final int FILAS = LABERINTO.length;
private final int COLS = LABERINTO[0].length;
private final float OFFSET_X = -(COLS * CUBE) * .5f;
private final float OFFSET_Z = -(FILAS* CUBE) * .5f;
/* =============== ESTADO =================== */
/** posición del coche (en celdas) */
private float camX, camZ;
/** orientación del coche (°) */
private float camRot = 180;
/** true = cenital, false = 1ª persona */
private boolean cenital = true;
/* ---- controles solo cenital ---- */
private float zoom = 1f; // 1 = encaja todo
private float pitch = 15f; // 0 = vertical
private float panX = 0f; // desplazamiento cámara
private float panZ = 0f;
/* utilidades */
private final GLU glu = new GLU();
/* ================ MAIN ===================== */
public static void main(String[] args) {
GLProfile profile = GLProfile.get(GLProfile.GL2);
GLCapabilities caps = new GLCapabilities(profile);
GLWindow win = GLWindow.create(caps);
HexLaberintoJOGL app = new HexLaberintoJOGL();
win.addGLEventListener(app);
win.addKeyListener(app);
win.setSize(1000, 1000);
win.setTitle("Laberinto 3-D – JOGL");
win.setVisible(true);
new FPSAnimator(win, 60).start();
}
/* ============== CONSTRUCTOR ================ */
public HexLaberintoJOGL() {
int[] s = findStart();
camZ = s[0] + .5f;
camX = s[1] + .5f;
}
/* =============== INIT ====================== */
@Override public void init(GLAutoDrawable d) {
GL2 gl = d.getGL().getGL2();
gl.glClearColor(.92f,.96f,1f,1f);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glEnable(GL2.GL_LIGHTING);
gl.glEnable(GL2.GL_LIGHT0);
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION,
new float[]{30,50,30,1}, 0);
gl.glEnable(GL2.GL_COLOR_MATERIAL);
gl.glColorMaterial(GL2.GL_FRONT_AND_BACK,
GL2.GL_AMBIENT_AND_DIFFUSE);
gl.glShadeModel(GL2.GL_SMOOTH);
}
@Override public void reshape(GLAutoDrawable d,int x,int y,int w,int h){
GL2 gl = d.getGL().getGL2();
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
double diag = Math.hypot(FILAS, COLS) * CUBE;
glu.gluPerspective(55, (float)w/Math.max(h,1), 0.1, diag*8);
}
/* =============== FRAME ===================== */
@Override public void display(GLAutoDrawable d){
GL2 gl = d.getGL().getGL2();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
if (cenital) { // ---- vista aérea ----
float lado = Math.max(FILAS,COLS)*CUBE;
float margen = lado*0.05f;
float base = (lado*.5f+margen)/
(float)Math.tan(Math.toRadians(55*.5));
float dist = base * zoom;
double rad = Math.toRadians(pitch);
float eyeY = (float)(dist * Math.cos(rad));
float relZ = (float)(dist * Math.sin(rad));
glu.gluLookAt(panX, eyeY, panZ + relZ,
panX, 0, panZ,
0, 1, 0);
} else { // ---- 1ª persona ----
float ex = OFFSET_X + camX*CUBE;
float ez = OFFSET_Z + camZ*CUBE;
glu.gluLookAt(ex, 2, ez,
ex + (float)Math.sin(Math.toRadians(camRot)),
2,
ez - (float)Math.cos(Math.toRadians(camRot)),
0, 1, 0);
}
drawMaze(gl);
drawCar(gl);
}
@Override public void dispose(GLAutoDrawable d){}
/* ============== ESCENA ===================== */
private void drawMaze(GL2 gl){
for(int i=0;i<FILAS;i++)
for(int j=0;j<COLS;j++)
if(LABERINTO[i][j]==1){
gl.glPushMatrix();
gl.glTranslatef(OFFSET_X+j*CUBE, 0, OFFSET_Z+i*CUBE);
gl.glColor3f(.45f,.45f,.45f);
cube(gl, CUBE);
gl.glPopMatrix();
}
gl.glPushMatrix(); // piso
gl.glTranslatef(0, -CUBE*.52f, 0);
gl.glScalef(COLS*CUBE, .1f, FILAS*CUBE);
gl.glColor3f(.9f,.85f,.8f);
cube(gl, 1);
gl.glPopMatrix();
}
/* -------------- coche mejorado -------------- */
private void drawCar(GL2 gl){
float px = OFFSET_X + camX*CUBE;
float pz = OFFSET_Z + camZ*CUBE;
gl.glPushMatrix();
gl.glTranslatef(px, .6f, pz);
gl.glRotatef(camRot, 0, 1, 0);
/* chasis */
gl.glColor3f(.12f,.15f,.82f);
gl.glPushMatrix();
gl.glScalef(1.0f,.175f,1.40f);
cube(gl,CUBE);
gl.glPopMatrix();
/* cabina */
gl.glColor3f(1f,.9f,.15f);
gl.glPushMatrix();
gl.glTranslatef(0,.23f,0);
gl.glScalef(.8f,.10f,.95f);
cube(gl,CUBE);
gl.glPopMatrix();
/* parabrisas */
gl.glColor3f(.25f,.8f,1f);
gl.glBegin(GL2.GL_QUADS);
gl.glNormal3f(0,.3f,.95f);
float w=.5f*CUBE,h=.35f,zf=.37f*CUBE*.5f;
gl.glVertex3f(-.4f*w, .15f, zf);
gl.glVertex3f( .4f*w, .15f, zf);
gl.glVertex3f( .3f*w, .35f, .05f*zf);
gl.glVertex3f(-.3f*w, .35f, .05f*zf);
gl.glEnd();
/* faros */
GLUquadric q = glu.gluNewQuadric();
gl.glColor3f(1f,1f,.8f);
float fh = -.7f*CUBE*.25f; // Z posición faro
gl.glPushMatrix();
gl.glTranslatef(-.35f,0,fh);
glu.gluSphere(q,.07,10,10);
gl.glTranslatef(.7f,0,0);
glu.gluSphere(q,.07,10,10);
gl.glPopMatrix();
glu.gluDeleteQuadric(q);
/* ruedas */
/* ---- NUEVAS RUEDAS (más afuera) ---- */
float y = -.28f; // un poco más bajo por el nuevo radio
float dx = 0.95f * CUBE * .5f; // 0.95 u izquierda / derecha
float dz = 0.60f * CUBE * .5f; // 0.60 u delante / detrás
wheel(gl, dx, y, dz);
wheel(gl, -dx, y, dz);
wheel(gl, dx, y, -dz);
wheel(gl, -dx, y, -dz);
gl.glPopMatrix();
}
/* ------------ primitivas ------------ */
private void wheel(GL2 gl,float x,float y,float z){
GLUquadric q = glu.gluNewQuadric();
gl.glPushMatrix();
gl.glTranslatef(x,y,z);
gl.glRotatef(90,0,1,0);
gl.glColor3f(0,0,0);
float r=.45f,w=.18f;
glu.gluCylinder(q,r,r,w,24,1);
glu.gluDisk(q,0,r,24,1);
gl.glTranslatef(0,0,w);
glu.gluDisk(q,0,r,24,1);
gl.glPopMatrix();
glu.gluDeleteQuadric(q);
}
private void cube(GL2 gl,float s){
float h=s*.5f;
gl.glBegin(GL2.GL_QUADS);
// +Y
gl.glNormal3f(0,1,0);
gl.glVertex3f(-h, h,-h); gl.glVertex3f( h, h,-h);
gl.glVertex3f( h, h, h); gl.glVertex3f(-h, h, h);
// -Y
gl.glNormal3f(0,-1,0);
gl.glVertex3f(-h,-h,-h); gl.glVertex3f( h,-h,-h);
gl.glVertex3f( h,-h, h); gl.glVertex3f(-h,-h, h);
// +Z
gl.glNormal3f(0,0,1);
gl.glVertex3f(-h,-h, h); gl.glVertex3f( h,-h, h);
gl.glVertex3f( h, h, h); gl.glVertex3f(-h, h, h);
// -Z
gl.glNormal3f(0,0,-1);
gl.glVertex3f(-h,-h,-h); gl.glVertex3f( h,-h,-h);
gl.glVertex3f( h, h,-h); gl.glVertex3f(-h, h,-h);
// +X
gl.glNormal3f(1,0,0);
gl.glVertex3f( h,-h,-h); gl.glVertex3f( h,-h, h);
gl.glVertex3f( h, h, h); gl.glVertex3f( h, h,-h);
// -X
gl.glNormal3f(-1,0,0);
gl.glVertex3f(-h,-h,-h); gl.glVertex3f(-h,-h, h);
gl.glVertex3f(-h, h, h); gl.glVertex3f(-h, h,-h);
gl.glEnd();
}
/* =============== INPUT ===================== */
@Override public void keyPressed(KeyEvent e){
int k = e.getKeyCode();
float nx=camX, nz=camZ;
switch(k){
/* modos */
case KeyEvent.VK_C: cenital = !cenital; break;
/* movimiento coche (1ª persona) */
case KeyEvent.VK_W: nz -= Math.cos(Math.toRadians(camRot))*.5f;
nx += Math.sin(Math.toRadians(camRot))*.5f; break;
case KeyEvent.VK_S: nz += Math.cos(Math.toRadians(camRot))*.5f;
nx -= Math.sin(Math.toRadians(camRot))*.5f; break;
case KeyEvent.VK_A: camRot -= 10; break;
case KeyEvent.VK_D: camRot += 10; break;
/* zoom */
case KeyEvent.VK_Z: zoom = Math.max(.05f, zoom*.9f); break;
case KeyEvent.VK_X: zoom = Math.min(2.0f, zoom*1.1f); break;
/* pitch */
case KeyEvent.VK_R: pitch = Math.min(60, pitch+5); break;
case KeyEvent.VK_F: pitch = Math.max(0, pitch-5); break;
/* paneo (solo cenital) */
case KeyEvent.VK_UP: if(cenital) panZ -= CUBE; break;
case KeyEvent.VK_DOWN: if(cenital) panZ += CUBE; break;
case KeyEvent.VK_LEFT: if(cenital) panX -= CUBE; break;
case KeyEvent.VK_RIGHT: if(cenital) panX += CUBE; break;
}
/* colisión coche–muros */
int i = Math.round(nz), j = Math.round(nx);
if(i>=0 && i<FILAS && j>=0 && j<COLS && LABERINTO[i][j]==0){
camX = nx; camZ = nz;
}
/* límites paneo – que no salga del laberinto */
float maxX = COLS*CUBE*.5f, maxZ = FILAS*CUBE*.5f;
panX = Math.max(-maxX, Math.min(maxX, panX));
panZ = Math.max(-maxZ, Math.min(maxZ, panZ));
}
@Override public void keyReleased(KeyEvent e){}
/* primera celda libre (borde inferior) */
private int[] findStart(){
int row = FILAS-1, mid = COLS/2;
for(int d=0; d<=mid; d++){
int j = mid + (d%2==0? d : -d);
if(LABERINTO[row][j]==0 && LABERINTO[row-1][j]==0)
return new int[]{row-1,j};
}
return new int[]{FILAS/2,COLS/2};
}
}