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2048.html
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138 lines (128 loc) · 3.67 KB
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<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8">
<title>2048 게임</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
body { font-family: Arial, sans-serif; text-align: center; margin: 0; }
#game-container {
width: 90vmin; height: 90vmin;
margin: 20px auto;
display: grid;
grid-template-columns: repeat(4, 1fr);
grid-gap: 2vmin;
background: #bbada0;
padding: 2vmin;
border-radius: 10px;
}
.tile {
width: 100%; height: 100%;
background: #cdc1b4;
display: flex; align-items: center; justify-content: center;
font-size: 6vmin; font-weight: bold;
border-radius: 5px;
}
</style>
</head>
<body>
<h1>2048 게임</h1>
<div id="game-container"></div>
<script>
const container = document.getElementById("game-container");
let board = Array(4).fill().map(() => Array(4).fill(0));
function drawBoard() {
container.innerHTML = "";
for (let r = 0; r < 4; r++) {
for (let c = 0; c < 4; c++) {
const tile = document.createElement("div");
tile.className = "tile";
if (board[r][c] !== 0) tile.textContent = board[r][c];
container.appendChild(tile);
}
}
}
function addRandomTile() {
let empty = [];
for (let r = 0; r < 4; r++) {
for (let c = 0; c < 4; c++) {
if (board[r][c] === 0) empty.push([r, c]);
}
}
if (empty.length > 0) {
let [r, c] = empty[Math.floor(Math.random() * empty.length)];
board[r][c] = Math.random() < 0.9 ? 2 : 4;
}
}
function slide(row) {
row = row.filter(val => val);
for (let i = 0; i < row.length - 1; i++) {
if (row[i] === row[i+1]) {
row[i] *= 2;
row[i+1] = 0;
}
}
row = row.filter(val => val);
while (row.length < 4) row.push(0);
return row;
}
function moveLeft() {
for (let r = 0; r < 4; r++) {
board[r] = slide(board[r]);
}
addRandomTile();
drawBoard();
}
function moveRight() {
for (let r = 0; r < 4; r++) {
board[r] = slide(board[r].reverse()).reverse();
}
addRandomTile();
drawBoard();
}
function moveUp() {
for (let c = 0; c < 4; c++) {
let col = [board[0][c], board[1][c], board[2][c], board[3][c]];
col = slide(col);
for (let r = 0; r < 4; r++) board[r][c] = col[r];
}
addRandomTile();
drawBoard();
}
function moveDown() {
for (let c = 0; c < 4; c++) {
let col = [board[0][c], board[1][c], board[2][c], board[3][c]];
col = slide(col.reverse()).reverse();
for (let r = 0; r < 4; r++) board[r][c] = col[r];
}
addRandomTile();
drawBoard();
}
// 키보드 입력
document.addEventListener("keydown", e => {
if (e.key === "ArrowLeft") moveLeft();
else if (e.key === "ArrowRight") moveRight();
else if (e.key === "ArrowUp") moveUp();
else if (e.key === "ArrowDown") moveDown();
});
// 터치 제스처 입력
let startX, startY;
document.addEventListener("touchstart", e => {
startX = e.touches[0].clientX;
startY = e.touches[0].clientY;
});
document.addEventListener("touchend", e => {
let dx = e.changedTouches[0].clientX - startX;
let dy = e.changedTouches[0].clientY - startY;
if (Math.abs(dx) > Math.abs(dy)) {
if (dx > 0) moveRight(); else moveLeft();
} else {
if (dy > 0) moveDown(); else moveUp();
}
});
addRandomTile();
addRandomTile();
drawBoard();
</script>
</body>
</html>