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Enums.cs
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262 lines (230 loc) · 3.11 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace _Game
{
public class Enums
{
}
public enum SortDirection
{
Ascending,
Descending
}
public enum ButtonClickType
{
Multimedia,
Plastic,
Computer,
Glass
}
public enum TargetingTypeEnum
{
Self,
Character,
PointBlankSphere,
PointBlankCone,
GroundTarget
}
public enum PositionalTypeEnum
{
None,
Front,
Behind,
Side
}
public enum SkillEffectFunctionalType
{
DamageOrHeal,
Stun,
Summon
}
public enum RandomLootSpawnType
{
SpawnTable,
ItemGroup,
AlwaysOnly
}
public enum MobSpawnType
{
SpawnTable,
SingleMob
}
public enum PortalTypeEnum
{
Entrance,
Exit,
StairsUp,
StairsDown
}
public enum DifficultyEnum
{
Weak,
Strong,
Epic,
MiniBoss,
Boss
}
public enum FactionEnum
{
None,
Player,
Neutral,
Zilostet,
Gronbarr,
Federation,
Scav,
Arcan,
NewOrder,
Doftan,
Total
}
public enum StanceEnum
{
Build,
Defensive,
Offensive
}
public enum EquipmentSlotEnum
{
Inventory,
Head,
Neck,
Shoulders,
Chest,
Hands,
Waist,
Legs,
Feet,
Accessory1,
Accessory2,
Weapon,
Offhand,
Tool,
Weapon2,
Total // if you add more Inventory slots you need to go to the Bolt Assets Window and find Equipment in the Character State and increase the array length
};
public enum CharacterFleeType
{
None,
AlwaysOnHit,
LowHealth
}
public enum SkillSlot
{
None,
Primary,
Secondary,
Torpedo
}
public enum StarbaseMainArea
{
None,
Ships,
Market,
Loadout,
Upgrades
}
public enum StationSubArea
{
None,
Sell,
Buy
}
public enum ItemCategory
{
None,
Ship,
Resource,
PlanetUpgrade,
Torpedo,
StarbaseUpgrade,
ShipUpgrade
}
public enum ResourceType {
None,
Electronics,
Fuel,
RawMaterial,
Total
}
public enum MarketItemTransactionType
{
None,
Buy,
Sell
}
public enum PrefabDeployPoint
{
None,
Center,
Projectile
}
public enum PlanetUpgradeType
{
None,
Colonies,
Mines,
Factories,
Bunkers,
SatelliteDrones, // 5
PlanetaryRailGuns,
Total
}
[Flags]
public enum PauseFlags {
None,
Input = 1,
Velocity = 2,
All = -1
}
public enum ShipShowEffectType {
None = 0,
LaserFire = 1
}
public enum SoundEffectType {
None = 0,
EnergyHit = 1
}
[Flags]
public enum TargetTypeFlag {
None = 0,
Planet = 1,
Star = 2,
ResourceField = 4
}
public enum TransportActionType {
None,
Load,
Unload
}
public enum TransportState {
Start,
Unloading,
Loading,
Enroute,
Docking
}
public enum HyperlinkType {
None,
Ship,
Planet,
Star
}
public enum ShipState {
None,
Docked,
Dead
}
public enum FactorOrAmountEnum {
None,
Factor,
Amount
};
public enum RespawnSelectionEnum {
None,
AtHomePlanet,
RandomSystem
}
}