-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathdescription.ext
More file actions
261 lines (248 loc) · 6.01 KB
/
description.ext
File metadata and controls
261 lines (248 loc) · 6.01 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
onLoadName = "Athena Security Group";
onLoadMission = "Support the server at AthenaSecurityGroup.com, or visit our reddit at /r/AthenaSecurityGroup.";
author = "Diffusion9, jmlane, and MosesUK";
disabledAI=1;
disableChannels[]={0,1,2,4,6};
debriefing=1;
enableDebugConsole = 1;
forceRotorLibSimulation = 1;
class Header {
gameType = Sandbox;
minplayers = 1;
maxPlayers = 100;
};
respawn = 3;
respawndelay = 2;
respawnTemplates[] = {"Revive", "Wave"};
respawndialog = false;
respawnOnStart = -1;
reviveDelay = 60;
reviveBleedOutDelay = 600;
respawnButton = 0;
class cfgFunctions {
class ASG {
class loadouts {
class equipPlayer {};
class loadoutInitB {};
class loadoutInitC {};
class loadoutInitI {};
class loadoutInitO {};
class setUniform {};
};
class radio {
file = "functions";
class radioControl {};
};
class gridTrackerSystem {
file = "functions";
class gridTracker {};
class gridResponder {};
class gridTerritoryTracker {};
class gridGetCent {};
};
class baseDeployment {
class baseDeployBoxes {};
class baseDeployer {};
class baseEntryCreator {};
class baseHandler {};
class baseMenuUpdater {};
class baseRemoveBoxes {};
class getDefaultBoxAnchor {};
class objectMapper {};
class playerSpawn {};
};
class logistics {
class getReinforcementHelipad {};
class logistics {};
class logisticsHeloProcessQueue {};
class logisticsHeloQueuePlayer {};
class logisticsRequestSender {};
class logisticsRequestReceiver {};
class logisticsResponder {};
class logisticsFreightHandler {};
class logisticsDeliverOffroad {};
class logisticsDeathCamera {};
};
class general {
class cargoArrayAdd {};
class createCargoArray {};
class dynamicGroups {};
class getRankHash {};
class menuDisableEntries {};
class persistSave {};
class persistDeploy {};
};
class mortars {
class mortarFireLogic {};
class deployMortar {};
};
};
class KK {
file = "functions";
class arrayFunctions {
class findAll {};
class findAllGetPath {};
class unShift {};
class pushStack {};
};
};
class MOSES {
class BoxRestrictions {
file = "functions";
class accessInfo {};
};
};
};
class CfgCommunicationMenu {
class earplugToggle {
text = "Toggle Earplugs";
submenu = "";
expression = "_this execVM 'scripts\commItem_earplugsToggle.sqf';";
cursor = "";
enable = "1";
removeAfterExpressionCall = 0;
};
class radioControl {
text = "Radio Control";
submenu = "#USER:comm_radioControlMenu";
expression = "";
cursor = "";
enable = "1";
removeAfterExpressionCall = 0;
};
class baseDeploy {
text = "Deployment";
submenu = "#USER:comm_baseDeployMenu";
expression = "";
cursor = "";
enable = "1";
removeAfterExpressionCall = 0;
};
class logistics {
text = "Logistics";
submenu = "#USER:comm_logisticsMenu";
expression = "";
cursor = "";
enable = "1";
removeAfterExpressionCall = 0;
};
};
class CfgSounds {
sounds[] = {};
class radio_start {
name = "Radio begin broadcast sound";
sound[] = {"sounds\radio\start.ogg",0.4,1};
titles[] = {0,""};
};
class radio_end {
name = "Radio end broadcast sound";
sound[] = {"sounds\radio\end.ogg",0.4,1};
titles[] = {0,""};
};
};
class CfgUnitInsignia {
class r_col {
displayName = "Colonel";
texture = "textures\insig\col.paa";
};
class r_ltc {
displayName = "Lieutenant Colonel";
texture = "textures\insig\ltc.paa";
};
class r_maj {
displayName = "Major";
texture = "textures\insig\maj.paa";
};
class r_cpt {
displayName = "Captain";
texture = "textures\insig\cpt.paa";
};
class r_1lt {
displayName = "First Lieutenant";
texture = "textures\insig\1lt.paa";
};
class r_2lt {
displayName = "Second Lieutenant";
texture = "textures\insig\2lt.paa";
};
class r_to1 {
displayName = "Apprentice";
texture = "textures\insig\to1.paa";
};
class r_to2 {
displayName = "Adept";
texture = "textures\insig\to2.paa";
};
class r_to3 {
displayName = "Chief";
texture = "textures\insig\to3.paa";
};
class r_to4 {
displayName = "Master";
texture = "textures\insig\to4.paa";
};
class r_to5 {
displayName = "Master Chief";
texture = "textures\insig\to5.paa";
};
class r_sgm {
displayName = "Sergeant Major";
texture = "textures\insig\sgm.paa";
};
class r_1sg {
displayName = "First Sergeant";
texture = "textures\insig\1sg.paa";
};
class r_sfc {
displayName = "Sergeant First Class";
texture = "textures\insig\sfc.paa";
};
class r_ssg {
displayName = "Staff Sergeant";
texture = "textures\insig\ssg.paa";
};
class r_sgt {
displayName = "Sergeant";
texture = "textures\insig\sgt.paa";
};
class r_cpl {
displayName = "Corporal";
texture = "textures\insig\cpl.paa";
};
class r_psp {
displayName = "Private Specialist";
texture = "textures\insig\psp.paa";
};
class r_pvt {
displayName = "Private";
texture = "textures\insig\pvt.paa";
};
};
class Extended_Init_Eventhandlers
{
class B_Soldier_base_F
{
init = "[_this select 0] call ASG_fnc_loadoutInitB";
};
class I_G_Soldier_base_F
{
init = "[_this select 0] call ASG_fnc_loadoutInitB";
};
class Civilian_F
{
init = "[_this select 0] call ASG_fnc_loadoutInitC";
};
class I_Soldier_base_F
{
init = "[_this select 0] call ASG_fnc_loadoutInitI";
};
class O_Soldier_base_F
{
init = "[_this select 0] call ASG_fnc_loadoutInitO";
};
};
// OUTLAW MAG REPACK
#include "scripts\outlw_magRepack\Configs\defines.hpp"
#include "scripts\outlw_magRepack\Configs\MagRepack_Dialog_Main.hpp"
#include "scripts\outlw_magRepack\Configs\MagRepack_Dialog_Keybindings.hpp"
#include "scripts\outlw_magRepack\Configs\MagRepack_Dialog_About.hpp"